PS5 Pro Pushes Visual Fidelity to Align With Alien Universe, Says Alien: Rogue Incursion Dev

"More realistic reflections and surfacing amplify the used-future design key to the look of our universe," says Survios' TQ Jefferson.

Posted By | On 06th, Jul. 2025

PS5 Pro

Despite launching last November, the PlayStation 5 Pro is only really getting started when it comes to developers leveraging its hardware and new features. It’s especially intriguing to see how developers who worked on the base console are taking advantage of its added GPU power, as with Survios’ Alien: Rogue Incursion.

The first part was released for PlayStation VR2, Meta Quest 3, and PC VR hardware in December 2024, with a non-VR Evolved Edition launching on September 30th for PS5 and PC. We spoke with TQ Jefferson, the studio’s chief product officer, about the PS5 Pro and how its GPU helped with development.

“As with the move from VR to flatscreen, PS5 Pro allows us to push the visual fidelity to align the game’s look with the Alien universe even more. Greater lighting and volumetric fog fidelity let us play up the hallmarks of the aesthetic of the classic Alien movies as we push into the washes of light and contrast of sinister deep shadows where anything could be lurking—more realistic reflections and surfacing amplify the used-future design that’s key to the look of our universe.”

Of course, there’s even more to come for PS5 Pro owners. As part of Sony’s deal with AMD for Project Amethyst, lead system architect Mark Cerny promised a non-proprietary “drop-in replacement” for the current version of PlayStation Spectral Super Resolution (PSSR). It will include “even bigger” visual improvements for lower-resolution titles and launches sometime in 2026. Stay tuned for updates in the meantime.


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