Star Wars Outlaws on Nintendo Switch 2 Gets Videos Showcasing Docked and Handheld Performance

The two videos come courtesy of a player who seemingly got their hands on an early physical copy of Star Wars Outlaws on Switch 2.

Posted By | On 02nd, Sep. 2025

star wars outlaws

Despite the Nintendo Switch 2 version of Star Wars Outlaws coming out in a couple of days, YouTuber Mataleao has seemingly already gotten his hands on the title. The YouTuber has published a couple of videos showcasing the Switch 2 release of Star Wars Outlaws in both docked mode as well as handheld mode, giving us an idea of what kind of performance we can expect from the title. Check out the videos below.

As evidenced from the video, the Switch 2 version of Star Wars Outlaws manages to strike a fine balance between performance and visual fidelity. While definitely a downgrade when compared to the PC, PS5 and Xbox Series X/S versions, the relatively weaker hardware in the Switch 2 is still able to push out impressive visuals while maintaining a baseline frame rate of 30 FPS. Some of the texture details have suffered in the port, however, with some walls looking incredibly muddy due to low-resolution textures.

As for handheld mode, the visual fidelity takes a noticeable hit that the high-quality display of the Switch 2 isn’t able to sufficiently compensate for. When in-game, the frame rate seems to stay under 30 FPS, and there are plenty of graphical artifacts that look like they might be cased by the heavy level of DLSS upscaling that might be required to run the game at acceptable frame rates. Travelling large distances on a speeder also causes some frame rate hitches, likely from having to load in new parts of the map that the player is travelling to.

As noted by Mataleao, the differences between the handheld and docked modes of Star Wars Outlaws largely comes down to them running at similar frame rates, albeit with handheld mode losing out quite a bit in terms of visual fidelity, including reduced draw distance for foliage and reduced level of detail for things that might be further away.

On the positive side of things, Star Wars Outlaws still looks quite playable on the Switch 2 despite the visual and performance downgrades, and the UI and HUD have generally been adjusted quite well to ensure that they remain readable on the smaller display of the handheld console when compared to a large TV or monitor.

The Switch 2 version of Star Wars Outlaws was announced back in July during a Nintendo Direct: Partner Showcase. The announcement featured creative director Drew Rechner, who spoke about some of the Switch 2-specific features of the game alongside Redlynx senior producer Pasi Piispa. Among the features of the title are options for new control modes, including touchscreen controls for interacting with in-game touch panels.

Star Wars Outlaws on Switch 2 also include the two expansions that the title has gotten since its release – A Pirate’s Fortune and Wild Card. The game has been available on PC, PS5 and Xbox series X/S since August 2024. For more details on the game, check out our thoughts on its shape in more recent times, as well as our reviews for the A Pirate’s Fortune and Wild Card expansions.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...