
It was the best of years, with some standout releases that delivered incredible stories and gameplay, and the worst of years, filled with titles that wouldn’t even warrant picking up out of pity during a Steam Sale. However, 2025 also had its share of disappointments – games with incredible potential that fell horrendously short, either due to issues with execution, technical issues, etc.
Granted, support is still ongoing for many of these titles, and they could improve significantly in the coming months and/or years. As of now, however, they’re still underwhelming. Without further ado, here are our picks for the 15 most disappointing games of the year.
Bounty Star
A combination of bounty hunting with mechs and farming on the side in a lawless frontier, where redemption is only really the start? Sign me up, but in the case of Bounty Star, its reach severely exceeds its grasp. Repetitive combat and objectives, surface-level base-building, iffy storytelling – it just didn’t come together as I’d hoped. Which is a shame because, for all her faults, Clementine deserved better.
Battlefield: RedSec
Between desync issues and the lack of solo play, EA’s free-to-play Battlefield royale didn’t launch in the best circumstances. The fact that it arrived alongside the core monetization for Battlefield 6 and required playing to complete Battle Pass challenges rubbed people the wrong way (as did the fact that it included naval combat, which is missing in the base game). RedSec still has room to grow and offer a fun experience, but for now, it’s got a long way to go.
Daemon X Machina: Titanic Scion
I had my doubts about Titanic Scion when it was revealed that the Arsenals were now power armor instead of mechs, which could now ride on horses and whatnot. That was the least of the game’s problems, however, as the open world approach gave way to some truly bland-looking improvements. As nice as the customization and weapon variety could be, the amount of frustration from actual combat just undercut everything else.
Destiny 2: The Edge of Fate
How do you follow up the climactic finale to a ten-year-long Light and Darkness saga? In Bungie’s case, you start a brand new story, one focused on another intriguing subject in The Nine. Unfortunately, it also sought to anger players by ripping out whole systems, increasing the grind tenfold, recycling old content and introducing gameplay mechanics that no one wanted, like Matterspark. Destiny 2 has since experienced the lowest player numbers since the Curse of Osiris days, and as much as I like lightsabers, it doesn’t look like Renegades will completely right the ship.
TRON: Catalyst
Bithell Games’ titles can be hit or miss, but at least there’s this style, this panache that sticks out. Not TRON: Catalyst, though. The lackluster visuals make exploration dull, and the story, which attempted a time-travelling spin, often fell flat when it didn’t feel mundane. Then again, we did get TRON: Ares this year, so things can indeed be worse for the franchise.
Rennsport
Who says Teyon of RoboCop: Rogue City fame can’t make a racing game? Most people who bought Rennsport on Steam, apparently. While it had several problems throughout early access, you would think these would be addressed when it was time for 1.0, but you’d be wrong. Underwhelming physics, optimization issues, livery microtransactions and terrible multiplayer are just some of its shortcomings. All in all, a lackluster outcome.
Hyrule Warriors: Age of Imprisonment
A canon entry in the Hyrule Warriors series – we did it. It’s just a shame then that the story as a whole feels completely perfunctory. Even if you can look past that, Age of Imprisonment doesn’t really do all that much interesting with its missions. The combat and performance are the series’s best yet, which is no small praise, but it really could have been so much more.
Mortal Kombat: Legacy Kollection
Packing every single classic Mortal Kombat title into one retro package, complete with interviews from the development team, sounds great for long-time fans (and whoever enjoyed Mythologies and Special Forces). The problem, as always, is the execution. Input, sound issues, lack of lobbies and more at launch – not to mention the price – put a real damper on the celebrations.
Yooka-Replaylee
It’s Yooka-Laylee, but with better graphics, improved controls, all moves unlocked from the outset, etc. So what’s the problem? Well, it’s still Yooka-Laylee at its core, which means the levels don’t always flow in the best ways or offer the most enjoyable challenges. Dr Quack’s quizzes are gone, which is great, but for those expecting any further overhauls beyond this should temper their expectations.
FBC: Firebreak
Why is Remedy, a developer known for its story-focused single-player titles, delving into the co-op shooter genre? Good question, but it did so anyway, and the results were mixed to say the least. While the developer included numerous improvements and even completely overhauled core systems, it wasn’t enough to proclaim Firebreak as anything less than a disappointment with an uncertain long-term future.
The Precinct
If you can get around the cheesy writing and characters, The Precinct may scratch that itch for old-school GTA with its overhead perspective. Its design choices fumble more often than not, though, whether it’s in the chases, how terrible the allied AI can be or the lackluster aiming. In other words, it may have been a neat spin on GTA, but with cops instead of gangsters, but not this one.
Call of Duty: Black Ops 7
Remember when I said that most of the entries in this list are titles that fell short in various ways and may not be outright bad? Black Ops 7 is the exception to the latter. Its campaign is simply awful in almost every way, and while multiplayer is an improvement over last year, it has more than its share of issues. But it’s the sheer soullessness of this year’s entry that gets to me, even more so than 2023’s Modern Warfare 3.
Synduality: Echo of Ada
Amid all the hype for ARC Raiders and even Escape from Tarkov, it’s worth looking back on Bandai Namco’s failed attempt at an extraction shooter – Synduality: Echo of Ada. Support is still ongoing, for what it’s worth, but with forced PvP (that too with a lackluster player base), a laughable grind for blueprints and more, it’s no wonder that player counts continue to decline on Steam.
NASCAR 25
Remember when new NASCAR titles were a big deal, alongside the likes of Need for Speed and F1? NASCAR 25, unfortunately, doesn’t return to those days of thunder. Between Career Mode looking lackluster and multiplayer’s flailing, it’s easy to ignore the mostly fun handling. Not the worst package for the brand, but certainly nowhere close to capturing its brilliance either.
Killing Floor 3
Good news – after the Rearmament update, all Specialists can now equip any perk they desire. Bad news – Killing Floor 3 is still very lackluster. Server issues, iffy movement, no mod support, no text chat, no server browser – the list goes on, and that’s before even getting to how the futuristic premise falls flat. Tripwire continues to update and improve it, but for now, it’s little more than dead weight on the Killing Floor name.

















