While Sony and AMD have made no secret of the fact that they have been working together on new graphics technologies that would make games run better and look nicer, a new report indicates that the next upgrade to PlayStation Super Spectral Resolution (PSSR) will be more than just a minor improvement. According to YouTuber Moore’s Law is Dead, game developers have noted that the next version of PSSR will be offering some major new features.
Among the major new features is Multi-Frame Super Resolution 2 – MFSR2 – which has been found in some internal documentations. PSSR, for context, is referred to internally as MFSR1. This means that MFSR2 will be a brand new version of PSSR that will make use of an updated algorithm that “reduces the need for some pieces of input data”. This also means that the amount of memory used by PSSR 2 will be lower than what we have previously seen, in turn, further lowering GPU processing times. The developer has noted that “this is not some ‘0.5’ upgrade,” referring to the fact that it’s a major change.
The developer also noted that that the documentation has separate mentions for PSSR, FSR 3, and FSR 4. This, they believe, indicates that all three technologies are on separate upgrade paths altogether. This also ties into the PS5 Pro getting some upgrades through compatibility with FSR 4 in 2026. PSSR 2’s improvements are also expected to arrive to the console separately.
Back in October, PS5 and PS5 Pro lead architect Mark Cerny and SVP and GM of AMD’s Computing and Graphics Group Jack Huynh had spoken about the new technologies that both companies were working on as part of their ongoing collaboration. In a video, the duo had spoken about these technologies being especially helpful in lowering the load on the GPU, giving the hardware more headroom to instead focus on presenting better visuals.
“The challenge comes in how we implement these systems,” said Cerny. “The neural networks found in technologies like FSR and PSSR are incredibly demanding on the GPU. They’re both computationally intensive and require speedy access to large amounts of memory. The nature of the GPU fights us here.”
The major technologies that Cerny and Huynh spoke about in the video were Neural Arrays, Neural Radiance Caching, and Radiance Cores. Using all three technologies in tandem were key, according to them, to allow for higher memory bandwidth to be used to its fullest extent while also making sure that the GPU is able to keep up with the demands of a game.
“There’s a multitude of benefits from this, including lower power consumption, higher fidelity assets, and perhaps most importantly, the synergies that Universal Compression has with Neural Arrays and Radiance Cores, as we work to deliver the best possible experiences to gamers,” said Cerny.
For more details about how the two companies’ latest technologies will ultimately lead to big things for Sony’s future gaming consoles, check out our dive into the three technologies and how they might affect current and future gaming systems.















