Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" and mini-games.

Posted By | On 28th, Jun. 2026

Virtua Fighter Crossroads_02

When we first heard that Virtua Fighter Crossroads had Game of the Year aspirations, it felt like reasonable but altogether difficult, especially given how long the series has been dormant. With recent gameplay showings, however, RGG Studio has shown that it’s cooking and could deliver the premier fighting game of 2027 (and maybe even match up to the juggernaut that is Street Fighter 6).

However, when you look at the single-player campaign, it looks much closer to a Yakuza, Like a Dragon or Judgment (albeit with fights adhering to the series’ usual format). That’s because producer Riichiro Yamada considers it an “open sandbox RPG” instead. Speaking to GamesRadar, he revealed that many were “kind of against” a Virtua Fighter revival when he pitched it.

As for the narrative, it seems he says that newcomer Cielo’s story, described as a “kung-fu movie,” isn’t the be-all, end-all. There are other protagonists (which you can likely spot here) with their own unique narratives, from “very dark and gritty” to investigative. Of course, there’s also a “lot of side content,” including “side quests with the legendary old cast,” and mini-games, though these won’t be as over-the-top as Yakuza.

For Crossroads, the development team “wanted to really ground it in this world,” noting IP like Watchmen as an inspiration. Yamada “really felt and loved about Watchmen was how the world – even if they’re dressed as superheroes – it feels so believable.”

But don’t be fooled into thinking the studio is developing another Yakuza with the Virtua Fighter name. Yamada said that “player choice really matters” with different decisions influencing the story. Rather than something like, say, Yakuza: Like a Dragon with its linear narrative, he likens it more to Detroit: Become Human “and stuff that, where you really change the story. Depending on how you play, it becomes a whole different game.”

It’s definitely an alluring prospect and could open up the title to an audience that favors a strong single-player component. Granted, we still need to see much more of Virtua Fighter Crossroads – and learn about its platforms – but RGG Studio is seemingly on the right path.


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