Stranger Than Heaven’s Behind-the-Scenes Motion Capture Shown Off in Jazzy New Trailer

While we don't quite get any gameplay or story reveals in the latest trailer, we do get to see the challenges in animating the game.

Posted By | On 11th, Aug. 2026

Stranger Than Heaven

Sega and Ryu Ga Gotoku Studio have released a new trailer for Stranger Than Heaven. Rather than focusing on any gameplay or story aspects, however, the short, minute-long video instead focuses on the game’s development process. Cutting to and from an in-game jazz performance, the video also showcases the arduous motion capture process that development teams have to go through. Check it out below.

Stranger Than Heaven is being developed for PC, PS5, and Xbox Series X/S, and is slated for release on January 15th. This latest video comes just a couple of weeks after the game’s combat was showcased with a lengthier trailer.

Focusing on protagonist Makoto, the trailer gave us a look at how players will be able to fight off groups of enemies with a variety of improvised weapons as well as martial arts. On the defensive side of things, the trailer also revealed that Stranger Than Heaven will include a parry system that will give players ways to open enemies up for more combos.

The combat system was given more explanation back in May; players can control the left and right sides of Makoto’s body independently, with each side having its own attack button. Hitting R1 or R2 (or RB and RT if you’re using an Xbox controller) will have him attack with his right arm and leg, respectively. In our coverage at the time, we noted that this was quite similar to the gameplay system in Tekken, where each face button on a controller corresponds to a specific limb for the character.

The title is shaping up to be one of the more ambitious projects taken on by Ryu Ga Gotoku Studio. Along with being an entirely new IP that is not connected to the Yakuza/Like a Dragon series, the game will also tell a long story that spans the course of fifty years.

In an interview from back in June, studio lead Masayoshi Yokoyama revealed that the story ended up becoming longer over the course of Stranger Than Heaven’s development process. Despite this, however, when it comes to actual gameplay, he confirmed that the maps are “roughly the same scale” as what we would see in a Yakuza title.

“We haven’t measured it precisely, but I think it’s turned out to be quite substantial. The main story, in particular, is very extensive. It just ended up getting longer as we were developing it.”

“We didn’t artificially make the maps for each historical era larger or smaller, so they each have their own distinct size. The number of buildings with interior spaces you can actually enter has increased compared to the Yakuza series. However, given the historical setting, there are no skyscrapers or similar structures. Therefore, I believe the overall scale remains comparable.”

Stranger Than Heaven is also going to feature a massive star-studded cast, which includes hip hop legend Snoop Dogg in the role of a smuggler named Orpheus, among many others. Other noteworthy inclusions in the cast are Japanese musician Ado and even another legendary hip hop artist, the late Tupac Shakur.


Keep On Reading!

Supermassive Games Begins Redundancy Consultation Process, Up to 75 Layoffs Expected

Supermassive Games Begins Redundancy Consultation Process, Up to 75 Layoffs Expected

The studio behind Directive 8020 and Little Nightmares 3 calls this a "necessary step to help ensure" its sust...

Marvel’s Spider-Man 2 Sold 316,000 Copies Following Spider-Man: Brand New Day’s Release – Analyst

Marvel’s Spider-Man 2 Sold 316,000 Copies Following Spider-Man: Brand New Day’s Release – Analyst

Alinea Analytics' Rhys Elliot has called the recent two-week period "one of the clearest transmedia halo effec...

Aliens: Fireteam Elite Cloud Version on Nintendo Switch Has Been Shut Down

Aliens: Fireteam Elite Cloud Version on Nintendo Switch Has Been Shut Down

The title was released on the Nintendo Switch for $29.99, and now users that paid money for the co-op shooter ...

Grand Theft Auto 6 Studio’s Parent Company Doesn’t Want to be Acquired by Netflix

Grand Theft Auto 6 Studio’s Parent Company Doesn’t Want to be Acquired by Netflix

"I think if anyone deserves to be an independent company, we do," said Take-Two Interactive CEO Strauss Zelnic...

Alan Wake 2 Has Sold Over 3 Million Units

Alan Wake 2 Has Sold Over 3 Million Units

The critically acclaimed 2023 survival horror continues to sell at an "expected pace" alongside other titles i...

Madden NFL 27’s PC Features, Graphics and Performance Options Detailed

Madden NFL 27’s PC Features, Graphics and Performance Options Detailed

Besides uncapped frame rates and advanced settings, you can adjust the quality of gameplay visuals and cutscen...