“Consistent performance improvements over time” promised for Xbox One.
After Microsoft announced its newest API DirectX 12, which would be coming to Xbox One and PCs in late 2015, something rather interesting surfaced regarding the Xbox One. Apparently, rumours have been going around that the next gen console sports a second GPU.
Head of planning for Xbox One and Xbox 360 Albert Penello had spoken out against the same on Twitter though, denying the existence of any additional GPU.
“I thought I had already said something about that. There is no 2nd GPU, there is no stacked GPU.”
Later on Reddit, Penello further clarified that, “I didn’t think it was festering because I thought I’d already commented on it. For some reason the DX12 announce seemed to make it resurface.”
“A missed thread in that tweet string which I think is important – I’m not interested in calling out any site. I see a lot of things on a lot of sites that aren’t right. If I see something here I try to correct it as well. My intention is not to give or take credibility from anyone. I’m just trying to set the record straight.”
Penello then added that, “It’s hard to stay on top of everything. I didn’t realize this was different then the dual GPU stuff that had gone on before which I’d said wasn’t true.
“You really can’t read anything into what I comment on or don’t. I’m not a PR guy, and I don’t have as much time to read and digest every piece of news – so I’m sporadic in things I reply to. I just happened to have a few minutes to kill today between meetings.”
He also clarified that there will be performance gains for the Xbox One as the tools improve over time. “I’m not completely versed in the nuances of DX12 and how it will impact Xbox One. I know we’re continually improving our tools for developers, as we did with Xbox 360, so you’ll see consistent performance improvements over time.”
What are your thoughts on the above? Let us know in the comments.