ARC Raiders Rolls Back Rocketeer’s Combat Alert Sound in Latest Patch

Many players had been complaining about Rocketeer losing its recognizable sound and sounding just like the new Vaporizer ARC.

Posted By | On 08th, Apr. 2026

ARC Raiders

While ARC Raiders’ recent Flashpoint update had brought in quite a bit of new content, players had begun noticing that the Rocketeer’s alerts and sounds had seemingly been replaced. The flying ARC, already considered one of the more annoying fights offered by the extraction shooter, also happened to start sharing its sound effects with the newly introduced Vaporizer ARC.

While many players had already begun complaining about this change in sound effects and alerts, some even went as far as creating an entire petition, asking Embark Studios to bring back Rocketeer’s original sounds. The petition had even managed to get more than 5,000 upvotes.

Thankfully, it looks like the studio was listening. A new update has begun rolling out to all players, and among its patch notes is confirmation that Rocketeer’s combat alert sounds being changed were due to an issue that has now been fixed. The update has also changed the movement speed for Rocketeers and Vaporizers so that the two ARC types “don’t behave strangely while idling. For more details about the various fixes brought in by the latest update, check out the full patch notes below.

The Flashpoint update, released last week, has been the latest major content drop for ARC Raiders. It brought with it an entirely new type of map condition, dubbed ARC Operations, beginning with Close Scrutiny. In this new condition, a new object, dubbed the Assessor, can be found on the map.

Flashpoint also brought in a range of new weapons:the Legendary Energy shotgun Dolabra, and the Rare medium ammo SMG Canto. The new shotgun can make quick work of enemies in close-range fights while also giving players the chance to increase their range thanks to its variable focus feature. The SMG, on the other hand, focuses on close-quarters combat and can be useful against ARCs as well as Raiders.

ARC Raiders is available on PC, PS5, and Xbox Series X/S. For more on what to expect from the game in the future, check out what the studio wants to do with “better rope physics.”

ARC Raiders 1.23.0 patch notes:

ARC:

  • Fixed an issue that caused Rocketeers to use an incorrect combat alert sound.

Gameplay:

  • Fixed an issue where two Trigger ’Nades would sometimes deal three times the damage when detonated next to each other.
  • Fixed an issue that would cause items to not be used as soon as possible when holding fire and swapping to them.
  • Fixed an issue where weapons and items would fire automatically.
  • Fixed a shoulder swap issue where the camera would stay only on one side.
  • Fixed an exploit where an anvil splitter could be used without the penalty for dispersion.
  • Barricades can no longer be placed on Ziplines.

Maps:

  • Fixed an issue where players could get set on fire outside of the locked room in Medical Research on Stella Montis.
  • Fixed a spot on Stella Montis where players could be shot through the floor.
  • Fixed an issue where some staircases were missing in Buried City.
  • Fixed some instances where the code printer could not be interacted with during Locked Gate.

Close Scrutiny:

  • Changed the movement speed for Rocketeers and Vaporizers so they don’t behave strangely while idling.
  • Fixed an issue where reconnected players would not see Assessor platforms correctly.
  • Fixed an issue where Vaporizers would get stuck when getting close to an Assessor.
  • Fixed an issue that would prevent an Assessor from flying back into orbit. Fixed an issue where breach platforms could break on an Assessor when spamming the Breach & Search prompts preventing it from returning to orbit.
  • All ARC summoned by the Assessor will now correctly leave the area and despawn if they remain idle for a long time.
  • Pinging an Assessor in the map screen now correctly reflects the actual location.
  • Fixed an issue where players could get stuck when jumping from one platform to another on an Assessor.
  • Fixed a spot in Buried city where an Assessor and a Probe could land in the same spot.

Other:

  • Fixed an issue where the weapon upgrade UI would show incorrect upgrade tiers.
  • Fixed an issue that caused fully transparent helmet visors.
  • Fixed some instances where certain visual effects could cause crashes. We are continuing to investigate all cases that cause crashes.

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