Norwind’s Astraea may seem like your typical sandbox title meets Animal Crossing town manager but it’s actually rather interesting to observe. It’ll be heading to the PlayStation 4 and Xbox One so GamingBolt caught up Norwind’s Brandyn Engbrecht to talk about the team’s development for current gen consoles.
Surprisingly, Engbrecht talks about how working for the new platforms was difficult compared to PC. “This is my first time building a game for consoles and it has been quite an adventure building Astraea for the console platforms. It’s quite a bit different building on a console as compared to building on PC/Mac platforms. Initially, I found myself having to go back and rework its coding so that it would function properly on consoles.
“I also had to completely rework the entire network backend (so multiplayer would function on consoles) which was a nightmare! I have gained a tremendous amount of knowledge and experience by developing Astraea on the console platforms. All of this hard work has paid off and I can now easily add a new console platform very quickly.
Of course, he also confirmed that Astraea “looks amazing in 1080p and 60fps!”
Astraea will be out later this year for PS4. Are you looking forward to it? Let us know in the comments.