Atomic Heart Won’t Feature Ray Tracing Support on PS5 and Xbox Series X/S at Launch

The developer also reiterates that the game will feature just one graphical preset on current-gen consoles, running at a dynamic 4K and 60 FPS.

Posted By | On 10th, Feb. 2023

Atomic Heart

With Atomic Heart set to launch in a little over a week, we’ve seen quite a bit of gameplay recently, and with each showing Mundfish’s open world RPG FPS has looked like a proper technical showcase. It’s the sort of game where you invariably get a lot of questions about what we can expect from it on the technical front, and new details on that have emerged, specifically for the game’s current-gen console versions.

Speaking with Wccftech, Mundfish founder and Atomic Heart director Robert Bagratuni recently confirmed that on PS5 and Xbox Series X/S, the shooter won’t feature support for ray tracing at launch. Whether that means we can eventually expect support to be added in in a post-launch update remains to be seen.

Meanwhile, Bagratuni also reiterated that Atomic Heart will only have a single graphical preset on current-gen consoles, which will run at a dynamic 4K resolution and 60 FPS, with “some” parts of the game also running in native 4K. The Xbox Series S version, meanwhile, will run at 1080p and 60 FPS.

There have been no concrete details yet on what resolution and frame rate the game will target on PS4 and Xbox One, but Bagratuni has previously said that players can expect “mind blowing” optimization on last-gen consoles.

Atomic Heart launches on February 21 for PS5, Xbox Series X/S, PS4, Xbox One, and PC. Pre-loads are currently live on Xbox consoles.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Death Stranding 2: On the Beach is Hideo Kojima’s “Masterpiece” Because it’s His Latest Game

Death Stranding 2: On the Beach is Hideo Kojima’s “Masterpiece” Because it’s His Latest Game

Kojima noted in a recent Q&A video that he always considers his most recent release as being the best one he h...

Clair Obscur: Expedition 33 Director Explains How Studio Experimented With AI But Didn’t Like It

Clair Obscur: Expedition 33 Director Explains How Studio Experimented With AI But Didn’t Like It

"It was just a new tool, we tried it, and we didn't like it at all. It felt wrong," said Guillaume Broche when...

Squadron 42 is Now Fully Playable, Will be Over 40 Hours in Length

Squadron 42 is Now Fully Playable, Will be Over 40 Hours in Length

Cloud Imperium Games is now working on polishing, bug fixing and optimization for the single-player title as i...

The Witcher 3 to Get New DLC in May 2026 as Lead Up to The Witcher 4’s 2027 Release – Analyst

The Witcher 3 to Get New DLC in May 2026 as Lead Up to The Witcher 4’s 2027 Release – Analyst

The DLC expected to be in development at The Witcher remake developer Fool's Theory, and will kickstart The Wi...

007 First Light Delayed to May 27th, 2026

007 First Light Delayed to May 27th, 2026

While the title is "fully playable from beginning to end," IOI is taking more time to "further polish and refi...

Ubisoft Working With Nintendo to Improve VRR Support in More Games

Ubisoft Working With Nintendo to Improve VRR Support in More Games

Ubisoft has confirmed that support for VRR is now part of its in-house Anvil Engine, which means that future g...