In a series of posts, Massive Entertainment developer Palle Hoffstein spoke about taking on the challenge of reviving The Division 2.
Players can request a refund for games or DLC that were bought within the last 14 days, and that haven't yet been downloaded.
Digital Foundry's John Linneman and Oliver Mackenzie note that Nintendo is seemingly discouraging developers from making Switch 2 games.
Romeo is a Dead Man will put players in the shoes of the eponymous Romeo as they take on epic boss fights in strange locations.
"I do feel that I'm a little better of an actor now than I was then," said David Hayter about the gap between MGS3 and the remake.
Franchise producers Yuji Korekado and Noriaki Okamura talk about bringing on new, younger developers to "carry on the legacy."
Midnight Murder Club might have a clever premise for competitive shooting, but repetitive game modes and the lack of a player base holds it back.
The presence of the three titles means that we will likely see new trailers for the games, as well as footage from playable demos.
Director Jesus Iglesias said that the studio is targeting 60 frames per second on the PS5 and Xbox Series X, but not the Xbox Series S.
Studio CEO Randy Pitchford did note that if players get stuck on a hard boss fight, they can go to level grind before trying again.
In an interview, Hideo Kojima spoke about being done with Death Stranding as he considers the ending of On the Beach to be a finale.
Astro Bot creative director spoke about how things can "come to a boil" due to the friction between business decisions and creativity.
Director Konrad Tomaszkiewicz said that players can even bribe characters with gold to do things so that they can save their own time.
The latest video for ROUTINE also gave us a look at how players will interact with the various computer terminals in the game.
Series producer Motoi Okamoto called the comparisons between Silent Hill f and FromSoftware's Souls games a "disingenuous" one.
The release date for all platforms was announced along with a trailer showcasing the differences between 2002's Syberia and the remaster.
In the interview, studio co-founder Igor Gritsay spoke about the challenges in developing Replaced's visually distinct art style.
While co-CEO James Gunn didn't provide any concrete details about new titles, he did indicate that these sorts of things take time.
Weapons, movement, maps, and even some physics elements in Battlefield 6 will receive adjustments en route to its October 10 release.
Studio head Tim Schafer said during Gamescom that the studio had its fill of making sequels for a while after working on Psychonauts 2.
