The studio includes developers that have previously worked on major titles, including Halo, Destiny, Roblox, Rec Room, and Fortnite.
The rumour indicates that one of the three titles, each of which has been developed in relative silence, might get showcased in June.
CD Projekt RED's VP of business development Jan Rosner spoke about bringing games to the Switch 2, and how physical releases matter.
The developers also want to focus on the balance between weapon damage for different archetypes, movement options, and destruction.
In a recent earnings call, EA CEO Andrew Wilson spoke about how more than 600,000 players have spent "1,000s of hours" with the playtest.
The trailer also gives us a glimpse at what kind of up-close-and-personal action we can expect from the upocming VR-only title.
Interestingly, series creator Ed Annuziata doesn't mention the various edutainment games and PS2-era Ecco title released in 2002.
As part of the deal with Plaion, Starbreeze had to issue a host of new series B shares of the company which would go to Embracer Group.
The latest trailer gives us a deeper look at the dual protagonists, Jason and Lucia, as they party around Vice City and partake in crime.
Yoshida spoke about how developers often have to find the right balance between their ambitions, production costs, and game prices.
In an interview, Shuhei Yoshida also spoke about how remasters, remakes and PC ports are developed to generate additional income.
Shuhei Yoshida spoke about how, despite the challenges western games face in Japan, Sucker Punch's games have been well received.
Guillaume Broche spoke about how his desire to "want to do something new" ultimately led to the development of Clair Obscur: Expedition 33.
The trailer features children playing with toys based on bulldozers and trucks as larger equipment builds things behind them.
"I like to think that I partly saved Gran Turismo’s fate and played a small part in its success," said the former PlayStation executive.
According to Nightdive boss, Nintendo, with its vast heritage in gaming, should be taking game preservation more seriously.
The horror game puts players in the shoes of a zookeeper who must keep the animals safe while also curing a deadly parasite.
The recent PlayStation Studios logo from the start of the Until Dawn movie reportedly does not feature classic mascot Sackboy.
Studio CEO Guillaume Broche spoke about how it was important for Sandfall to foster its own atmosphere and vibes by staying indie.
If Nintendo wins the lawsuit, Genki will have to destroy its products based on Nintendo's trademark, and can't make more going forward.
