Unleash rockets from the air as Rocca, build walls with Duchess, or use stealth and detection as Kyps to assassinate targets.
Firaxis is doing away with an unpopular requirement before the 4X strategy title's release in Q1 2025 for consoles and PC.
Blizzard is also working on changing Lifeweaver's Healing Blossom and Rejuvenating Dash while also updating Petal Platform.
Clash will feature two maps at launch - Hanaoka and Throne of Anubis. New Legendary skins for Ana, Doomfist, and more are also inbound.
Part-axe, part-sword, the transforming weapon returns, with Focus Mode allowing for a powerful combo ending in an Elemental Discharge.
Insider NateTheHate reported that the port is "going to happen" and that he's just waiting "for Square Enix to announce it."
Warhorse Studios PR manager Tobias Stolz-Zwilling said the studio previously aimed for the end of 2024 before going with a delay.
BioWare's eagerly-awaited role-playing game is reportedly launching just in time for Halloween on Xbox Series X/S, PS5, and PC.
A roadmap for upcoming reveals is also available and includes high-level combat gameplay and a PC spotlight during the week of August 19th.
Premium subscribers also get to experience all three TimeSplitters titles on PS4 and PS5 alongside Vacation Simulator for PS VR.
The remaster allows those who want to focus on completing the base story to jump forward throughout the game's 72-hour period.
Players can also access new accessibility settings, like Stay Calm, an alternative to Don't Move for devices without a gyroscope.
Unreal Engine 5 allows for higher fidelity character models, while a new injury mask system adds more realistic cuts and bruises.
A new comparison trailer is also available, highlighting the remaster's improved lighting, shadows, animations, and textures.
Live on August 20th, 11 AM PST, the opening ceremony will feature titles like Call of Duty: Black Ops 6, Marvel Rivals, Civilization 7, and more.
The Classic controls mimic the Xbox 360 version and HD re-release, while Standard allows for aiming while moving and remapping buttons.
Feargus Urquhart says he's "impressed with the team", which has a "lot of people that get it and have worked on the first one."
Arrowhead Game Studios is also looking into explaining balance changes in its patch notes and providing dedicated streams and blogs.
Game director Mikael Eriksson also revealed that the studio will re-examine its balance approach and update fire damage.
The ever-reliable Sword and Shield allows for stunning monsters, blocking attacks, using certain items without sheathing, and more.
