Evidence continues to mount that Rockstar's acclaimed 2010 open world Western could finally be making its way to PC.
Microsoft details the next batch of titles headed to Game Pass Ultimate and PC Game Pass in the second half of September.
Capcom's beloved zombie-slaying franchise returns after a long hiatus with a reminder of just how good it was when it was at its very best.
Capcom's expanded remaster is set to launch for PlayStation 5, Xbox Series X/S, and PC later this week, on September 19.
"We don't have anything to announce, but is there a world? Sure. We love them as partners. They've been great to us," says EA"s Vince Zampella.
After World War 1, World War 2, and futuristic settings in recent years, with its next instalment, the Battlefield franchise will be returning to a modern-day setting.
"Classes are kind of at the core of Battlefield, and we're going back to that," series series boss Vince Zampella.
Pugstorm and Fireshine Games' sandbox survival title launched in full for PC and current-gen consoles in August, with last-gen and Switch versions coming later this week.
A new report has claimed that work on the next PlayStation console is ongoing, with AMD working on its chip, after initial discussions between Sony and Intel fell through.
NBA 2K25 was the only game to sell higher than Sony and Team Asobi's widely acclaimed platformer in the United States across the week that it came out.
Alongside the free update, developer Ironwood Studios has also released a $5 cosmetics add-on dubbed the Anomalous Customization Pack.
The legendary survival horror game is returning with a full-fledged remake- here's everything you should know about it.
"I think the version will be a pleasant surprise, but hard to tell these days," says Remedy Entertainment's head of communications, Thomas Puha.
The next mainline Tomb Raider title is being developed by Crystal Dynamics on Unreal Engine 5, with Amazon Games set to publish the title.
"It’s about thinking, discovering, tracking down clues, and sometimes just a bit of luck to get through the various traps, tombs, and threats encountered," says Lucasfilm Games executive producer Cr...
"He knows this character inside and out, has the physicality to bring Indy to life, and understands the nuances of Harrison [Ford]’s portrayal," says Lucasfilm Games' Craig Derrick.
Ascendant Studios "will be going quiet as the team transitions into our new project," CEO Bret Robins has said.
"We built Frostpunk on our proprietary engine, which allowed us to do a lot of cool custom things, but the investment needed to make it available to the players was just not warranted," co-director Ja...
"We've always kept the original in mind, and I don't think it's going to be a storyline that will betray the fans of the original [game]," says Yoshinori Kitase.
"Palworld was never designed with that model in mind, and it would require too much work to adapt the game at this point," Pocketpair says.
