"Just because it didn't go well doesn't mean you shouldn't do that," says Bethesda's Pete Hines.
Senior producer Daniel Smith talks about making a mark in a genre full of games like Hollow Knight and Dead Cells.
Capcom are making some big and bold changes to their beloved survival horror classic.
It's time again for Jill's last escape.
Developers are excited about the growth game worlds will potentially see with next-gen hardware.
"We finally won’t have to fight with programmers and artists for memory and CPU power," says senior sound designer Daniele Galante.
Square wants to "make the city of Midgar feel as real as possible."
"It was very clear from those first experiments that VR was going to be very fertile ground for Half-Life," says programmer Robin Walker.
"You can explore a lot more of Raccoon City this time," promises producer Peter Fabiano.
A new clip shared by Kojima Productions shows one of the PC version's exclusive features.
Take a look at how you can make your island more beautiful.
The multiplayer mode might have revealed something controversial.
Moon Studios' metroidvania platformer continues to look fantastic.
You're gonna need a monstrous rig for this one.
Ubisoft's looter shooter heads back to the concrete jungles of New York- how does it fare on its return to the Big Apple?
UPDATE: No, he cannot.
"It wouldn't be wise to directly compete against two sci-fi shooter RPG juggernauts," says the developer.
Though the studio would like to continue working on the series.
The metroidvania platformer is out in less than a week.
GhostWire: Tokyo has "an interesting parallel to DOOM Eternal," Hines adds.
