Capcom are making some big and bold changes to their beloved survival horror classic.
Capcom were already quite bold with the changes they made to Resident Evil 2 in remaking it, but with the upcoming Resident Evil 3, they’re taking that approach to its zenith. More a reimagining than a remake, Resident Evil 3 is going to be very different from the game it’s inspired by. A lot’s going to be different, a lot’s going to be new, and a lot’s going to be missing. The most instantly apparent changes – the switch to an over-the-shoulder perspective and the absence of tank controls – are, of course, being carried over from RE2, but there’s plenty else to talk about as well. In this feature, we’ll be going over some of the biggest ways the upcoming Resident Evil 3 remake will differ from 1999’s Resident Evil 3: Nemesis.
Resident Evil has never been a stranger to multiple possible endings, especially in its earlier days, and Resident Evil 3 had them as well. The remake, however, is dropping that, with Capcom have confirmed that the game will tell a single, cohesive story. While the larger story beats – such as the destruction of Raccoon City, or Jill and Carlos’ escape from the city – will, of course, remain the same, the finer details – such as how the escape the city, or whether or not Nikolai lives – will now only play out one single way.