Baldur’s Gate 3 Hotfix Adds Surprise Native Steam Deck Version

Steam Deck owners can now experience more stable frame rates and faster loading times, while the base game also sees improvements.

Posted By | On 24th, Sep. 2025

Baldur's Gate 3 - The Dark Urge

A new hotfix recently dropped for Larian Studios’ Baldur’s Gate 3, and while it offers the usual bug fixes, there’s a fun surprise: A native Steam Deck version. Those gaming on the go can experience faster loading times and stabler frame rates, with these improvements carrying over to game model streaming in other versions (and addressing some FPS spikes in Act 3).

The role-playing game would run on the handheld via Proton, and while that’s still possible, the native Steam Deck version boasts lower CPU and memory usage. Mod users who connect their Larian Account to mod.io should see everything downloaded after the transition. If you have Steam Cloud Saves enabled, they should be synced automatically.

Aside from this, the hotfix addresses potential crashes in combat with Slow and the Find Familiar spell with Scratch and Boo. A crash that occurred on the Xbox Series X/S version after suspending and resuming mid-cinematic should also be fixed. Check out the full hotfix notes below.

Baldur’s Gate 3 is available for Xbox Series X/S, PS5, and PC. It’s reportedly sold over 15 million units as of November 2024.

HOTFIX #34

FIXES

Crashes and Performance

  • Fixed a potential crash related to the Slow condition during combat.
  • Fixed a potential crash related to using the Find Familiar spell on Scratch and Boo during combat.

Xbox

  • Fixed a crash that could occur when suspending and then resuming the game mid-cinematic.
  • Fixed a crash when loading a save while playing an Honour Mode game.
  • Fixed an issue that could cause the game to hang and become unresponsive when exiting to the Main Menu from an Honour Mode game.
  • Selecting View Xbox Live Profile via the Larian Friends list will now correctly show the user’s gamercard.
  • Fixed a Cross-Play issue where, if one player had their cross-network privileges blocked on Xbox and was then invited to a multiplayer session by a friend, they wouldn’t get notified of the conflict in their settings telling them why they couldn’t proceed to the lobby.
  • Fixed a bug where creating a new game in Honour Mode after having loaded a previous savegame would cause the game to get stuck at 33% or 83% loading.

Gameplay

  • Fixed the Hound of Ill Omen and the Accursed Spectre’s HP being affected by difficulty modifiers for enemy characters.
  • Fixed a bug causing the Apostle of Myrkul to regain Hit Points every time you load a savegame mid-combat in Tactician and Honour Mode.

Audio

  • Fixed a bug causing the sounds that djinn summons make when they follow you to loop continuously, creating an uncharacteristic metallic thrum.
  • When you’re on the ground floor of Felogyr’s Fireworks, the smokepowder explosions going off on the floor above will no longer sound like they’re happening right next to you.
  • Fixed the audio levels for a rat in the Lower City that you, tragically, couldn’t hear squeak when it squoke.
  • Fixed missing SFX when preparing to cast Wind Walk.
  • Fixed an issue causing the SFX to play longer than they should when preparing to cast the Way of the Drunken Master’s subclass-specific actions.
  • Fixed missing SFX when preparing to cast Booming Blade.
  • Fixed the SFX for preparing a Starry Form continuing to play if you cast the spell quickly after selecting it.
  • Fixed missing SFX when Astarion taps Woe on the ground during a cinematic.
  • Fixed missing SFX in the overhead dialogue between Minthara and the questioners in Moonrise Towers Prison.
  • Fixed a sound resource for Photo Mode not being generated correctly.
  • Fixed the rattling Moonlantern SFX continuing to play after you unequip it.
  • Recovered some missing SFX when casting Speak with Dead on the mind flayer in the Shattered Sanctum.
  • Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
  • Fixed the SFX during Vlaakith’s appearance at camp getting cut off prematurely.

Cinematics

  • Told one of the imps on the nautiloid to stop looking in the wrong direction.
    Fixed a super-mega-ultra-close-up shot during the dialogue with Raphael at Last Light.
  • Removed a static pool of blood hovering mid-air in the cinematic with the gnolls on the Risen Road when playing as a short Dark Urge character.
  • Fixed Karlach’s line about Gale being a hero getting cut off prematurely.
  • Fixed a bug causing party members to appear as floating torsos (or simply floating hair) when talking to Ketheric’s dog, Squire.

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