Battlefield 4 Commander Mode Uses Frostbite Go, Longer Term Goal for Mobile Engine

The mobile engine will have features seen in regular Frostbite code.

Posted By | On 04th, Sep. 2013

battlefield_4_commander_mode_screens
Speaking to IGN, EA Games Label Executive VP Patrick Soderlund talked about upcoming plans for the mobile iteration of Frostbite, namely Frostbite Go which is used to power Battlefield 4’s Commander Mode on tablets and smartphones. “There’s obviously a longer term goal with Frostbite Go. We think that we can push the boundaries on mobile as much as we’re pushing the boundaries on console and PC in the long term.

“So this is the first Go – version 1.0. Versions 2 and 3 we’re going to start making games on Frostbite Go that will be featuring things that you’ve seen in the regular Frostbite code, like destruction and those types of things. We think we can do something dramatic there, with the mobile sector, and make real games on those machines.”

He also stated that it’s “basically the same tech base and code base [as Frostbite], but with a different rendering solution, and then specific mobile features in it, like network traffic over 3G, touch-screen interface changes and those types of things. It’s just a natural evolution. iPhones, tablets, Android phones are becoming a natural way for us to connect with our games, so we need to support it. We looked at other external technologies, [but] we had a bunch of guys that convinced me that building Frostbite Go was a good idea, so that’s what we’re doing.”

Battlefield 4 launches on October 29th for Xbox 360, PS3 and PC, with a launch on PS4 on November 15th and Xbox One during Q4 2013.


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