Visceral Games’ Battlefield: Hardline may have been a commercial success for the company despite mixed reviews but it’s still suffered a small number of lay-offs recently.
This is due to staffing changes made for upcoming projects, according to an EA spokesperson in conversation with GameSpot. “We made a small staffing change in our Visceral studio today to support the needs of the studio’s two current development priorities: content for Battlefield Hardline Premium and an unannounced Star Wars project.
“We are working to ensure the smoothest transition possible for the impacted employees.”
It’s likely to be just business as usual – as developers transition to other projects, decisions are made on how much staff would be required. Some staff members may move to responsibilities with other studios while others are made redundant. The success of Hardline wouldn’t suggest that Visceral is any kind of trouble, regardless.
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