Unlike a lot of developers this generation, Bethesda doesn’t think they’ll have to dumb down their new game (The Elder Scrolls V) to appeal to a wider audience. “Honestly, [making the game more accessible is] not something that we think about a lot, in that we’ve found that we’re getting a pretty big audience making a game that we want to make,” Todd Howard, design director, said while speaking to Gamasutra.
“We want to make it for whoever it is – even if you’ve played Elder Scrolls before, you haven’t played this one, so you don’t understand what a skill does yet.
“We want to remove confusion, that’s what I’d say. As opposed to making it more accessible, we’d like to remove confusion for anyone who’s playing,” he said.
“What we’re trying to do now is lead you into it more… In our games or others’ games, they give you a character menu and say, ‘Who do you want to be, what powers do you want?’ [Players think,] ‘I don’t know, I haven’t played yet!’
“What happens in Oblivion is you start the game, play for three hours, and then think ‘I want to start over, I chose wrong.’ So we’d like to sort of alleviate some of that. I also think the controls work better [too] … it’s more elegant.
“You look at Call of Duty, the most popular game in the world, and that’s actually pretty hardcore. At the end of the day, it’s a hardcore game, has RPG elements in multiplayer, making classes, picking perks. I think the audiences are there, and we tend to make our game more for ourselves and other people who play a lot of games.”
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