This despite the fact that it will be a 3D game.
Rayman Legends has released to rave reviews, a lot of the acclaim going towards its visual style. However, there’s a lot more to the UbiArt Framework engine, and as Ubisoft Montpellier’s Michel Ancel stated to EDGE, it could be used for Beyond Good & Evil 2, despite the latter being a 3D game.
Speaking about visiting visual effects studio Weta Digital, which worked on The Lord of the Rings Trilogy, Ancel stated that, “We visited the studios in New Zealand. We discovered they were working closely with the programmers in order to avoid too much repetitive work done by humans. I think it’s very interesting to see how much you can integrate and put artificial intelligence in the tools so you can really order the computer to do things. It’s a very interesting way of working, to see where and how humans are involved in creation [and where the computer takes over].”
Ancel also confirmed that the same techniques could be used for Beyond Good & Evil 2. “Of course. There’s not so much difference between the two because, as soon as you start the process of sharing human [development] with the computer, you can translate that to more complex games. We have done research and it’s something we are working on, but I can’t mention too much about that.”
Could it be used to for larger-scale operations? “For sure, we’re doing research that could help even for bigger games. We believe we can achieve big games even with this size [of studio]; more could be done by the computer and we can focus on the really important things done by real people.
“The content and the quality of the content will be different. That’s something we’ve learned with our tools on Rayman Legends; in fact, those tools improve the quality. It was also funny to see how many people in the team can create content with the tools. Sometimes in [this business] you say, ‘Oh, this veteran is better than this young guy,’ but what if the veteran is only better at the technical things?
“When those two people are using tools that are easy to use, technical things don’t matter; it’s more the imagination and ideas that are very important. But we need to practise and use the tools, and now that Rayman Legends has been finished, we are going to move back onto triple-A games with those tools. I think it could be very interesting to talk about it in a year, and to see how far we’ve come.”
Now when will we be seeing Beyond Good & Evil 2? Lord knows, but at least it’s still in the domain of public discussion.