Speaking to Kotaku, Quantic Dream boss and director for Beyond: Two Souls David Cage offered his own take on whether the game would’ve worked outside of the video game genre. Cage stated that, “I wouldn’t have written the same story knowing it would be a film
“First of all, my story is more than 10 hours long, so it would have had to be shorter. Honestly, you really write for a specific medium. If you write a TV series, it’s totally different than if you write a game. It’s different than if you write a film or a stage play. I don’t really know how to answer because I don’t think I would have written Beyond as a film. I would have written probably something different.
So if a studio wants to adapt Beyond: Two Souls for the small screen? Cage would simply tell them, “Good luck.”
“It’s challenging to adapt. When [a story is told in] a game, people see how close it is to films. But, actually it’s very different from films by essence in nature. It’s not like an easy transition to say, ‘Oh, just take Heavy Rain and here, I got the movie.’
“No. You need to rewrite it pretty much from scratch, which, in essence, means it’s truly a game. It’s written like an interactive experience and not like a film.”
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