David Cage is one rare talent in the gaming industry. He is the guy who pioneered games as an interactive cinema. With commercial and critical hits like Fahrenheit and Heavy Rain already under his belt, it’s time for him to innovate to the next level. And that is precisely what he plans to do with Beyond: Two Souls. But how different is it going to be from it’s predecessors?
“The game is very different from Heavy Rain, probably much more than people can imagine,” he said to the PlayStation EU blog. “The first obvious difference is that there will be two characters to control: Jodie and this entity that is Aiden. We can do some really interesting things with Aiden: fly, walk through walls and interact with matter or characters in a rather peculiar way. What we showed at E3 was in fact a working version based on the same interface as Heavy Rain, but it is not the final interface of the game.”
Heavy Rain was a mind blowing journey. One jaw dropping moment after another. It created a sense of tension like none other. How far will you go to save someone you love? How can anyone possibly better that? Beyond: Two Souls will, according to Cage, does that rather well.
“For people who trust us and who loved Heavy Rain – we will surprise you, we will give you something you expect without even knowing that you were expecting it! I think it will be a real experience. We believe in it and we’re working hard for it. We are really surprised every day to see the game being born on the screens; it’s a real treat and a real surprise. I hope it has the same effect on the players.”
We will see how he tops Heavy Rain. The game is due exclusively for the PlayStation 3 and comes out in 2013.