“It’s sort of an evolution of the studio.”
Anthem is quite different from the kind of games you’d expect from BioWare, who’ve traditionally worked on character focused RPG experiences. Recently,in an interview with CBC Radio, BioWare general manager Aaron Flynn spoke about how BioWare landed on the idea of Anthem and what the process wads that led to its development, going from the Mass Effect franchise to their newest project.
“We were sitting around after being wrapping on our last Mass Effect game here at Edmonton, Mass Effect 3,” Flynn said. “And we just thought about, you get a chance, a new chance to build a new intellectual property in this industry, pretty rarely, and so the fact our parent company Electronic Arts was giving us that meant we had to take it very seriously, so we sat back and thought, ‘Well, what’s really fun now?'”
“My personal anecdote is, after I had two sons, I’ve always wanted a game I could play with them,” he continued. “And so, this is my chance to build a game that I can play with my two sons, together. We like to play games together now, and I know a lot of the folks and men and women at the studio are finding themselves in that life situation too. So it’s sort of an evolution of the studio, we all get a little older, a little more mature. This represents a chance for all of us to build that game we can play with our families.”
Anthem launches next year for the PS4, Xbox One and PC. Stay tuned to GamingBolt for continued coverage on the game.