Call of Duty: Black Ops 3 – Treyarch Explains The Benefits of 3 Year Dev Cycle

Give a talented studio more time, and watch as they create magic.

Posted By | On 01st, May. 2015

Call of Duty Black Ops 3

This month marked the triumphant return of Treyarch to Call of Duty as, after a nearly three year absence, Call of Duty: Black Ops 3 was announced for release later this year. The last Call of Duty game by Treyarch was Black Ops 2, which launched all the way back in 2012.

As it turns out, this was because Black Ops III was the first Treyarch game to benefit from a three year development cycle (last year’s Advanced Warfare by Sledgehammer was actually the first game in the franchise to get a three year cycle). Speaking to Game Informer about that, Treyarch discussed the benefits the extended development period brought them:

“In the two-year development cycles, the kinds of risks we’re taking right now, we wouldn’t be able to do with just two years because it needs so much iteration. [We iterated on the first set of multiplayer maps for] a year. That’s three maps we were working on and each one was constructed in a different way so that we could learn how the different map shapes and the different ways that you pace combat felt differently with the different moving mechanics as they came in.”

Essentially, it sounds like a longer development cycle let them try out some new, crazy ideas, because they had more time to iterate and refine on them- something that is clearly showing, considering just how great Black Ops 3 seems to be looking so far.

Call of Duty: Black Ops 3 launches on Xbox One, PS4, and PC on November 6. Stay tuned to GamingBolt.

 


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...