Call of Duty: Black Ops 3 – Treyarch Explains The Benefits of 3 Year Dev Cycle

Give a talented studio more time, and watch as they create magic.

Posted By | On 01st, May. 2015

Call of Duty Black Ops 3

This month marked the triumphant return of Treyarch to Call of Duty as, after a nearly three year absence, Call of Duty: Black Ops 3 was announced for release later this year. The last Call of Duty game by Treyarch was Black Ops 2, which launched all the way back in 2012.

As it turns out, this was because Black Ops III was the first Treyarch game to benefit from a three year development cycle (last year’s Advanced Warfare by Sledgehammer was actually the first game in the franchise to get a three year cycle). Speaking to Game Informer about that, Treyarch discussed the benefits the extended development period brought them:

“In the two-year development cycles, the kinds of risks we’re taking right now, we wouldn’t be able to do with just two years because it needs so much iteration. [We iterated on the first set of multiplayer maps for] a year. That’s three maps we were working on and each one was constructed in a different way so that we could learn how the different map shapes and the different ways that you pace combat felt differently with the different moving mechanics as they came in.”

Essentially, it sounds like a longer development cycle let them try out some new, crazy ideas, because they had more time to iterate and refine on them- something that is clearly showing, considering just how great Black Ops 3 seems to be looking so far.

Call of Duty: Black Ops 3 launches on Xbox One, PS4, and PC on November 6. Stay tuned to GamingBolt.

 


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

New World Now Has Mounts With the Release of Rise of the Angry Earth Expansion

New World Now Has Mounts With the Release of Rise of the Angry Earth Expansion

The expansion also brings new story content to New World, as well as more forms of progression and a higher le...

Vampire: The Masquerade – Bloodlines 2’s Narrative Themes and Characters Explained in New Dev Diary

Vampire: The Masquerade – Bloodlines 2’s Narrative Themes and Characters Explained in New Dev Diary

The new dev diary post goes on to talk about Vampire: The Masquerade - Bloodlines 2's neo-noir setting and nar...

The Last of Us Multiplayer Game’s Principal Monetization Designer Has Left Naughty Dog

The Last of Us Multiplayer Game’s Principal Monetization Designer Has Left Naughty Dog

His departure follows recent reports of the project having been put "on ice" amidst layoffs at Naughty Dog.

Silent Hill: Ascension Launches October 31, According to Google Play Store Listing

Silent Hill: Ascension Launches October 31, According to Google Play Store Listing

The community-driven streaming series is set to premiere on Halloween, according to its updated listing on the...

Diablo 4 Launches for Steam on October 17

Diablo 4 Launches for Steam on October 17

The action RPG is following in the footsteps of Overwatch 2, with Blizzard Entertainment confirming an imminen...

Hitman: Blood Money – Reprisal Announced for Switch, iOS, and Android

Hitman: Blood Money – Reprisal Announced for Switch, iOS, and Android

Described as "a comprehensive reworking" of the 2006 title, Reprisal will feature a new minimap, Instinct mode...