Call of Duty: Black Ops 4 Dev Addresses Network Performance Concerns

"We're constantly working to optimize the game, and particularly network performance," says Treyarch.

Posted By | On 22nd, Oct. 2018

Call of Duty Black Ops 4

Activision’s Call of Duty: Black Ops 4 has been a major success, garnering $500 million in sales in just three days. However, the real challenge begins now, as Treyarch copes with issues like the recent controversy with server send rate. Following the most recent update, players discovered that the multiplayer send rate was at 20 Hz, compared to 60 Hz from the beta.

Naturally, this raised concerns over Treyarch cutting resources after the strong initial sales period. In a response on the game’s official subreddit, the developer sought to address this: “We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players.

“For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors. Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected.”

It’s not too far-fetched to believe this. After all, Call of Duty: Black Ops 4 had double the number of players on launch day compared to last year’s Call of Duty: WW2. The developer further stated, “Over the course of the next two weeks, we will roll out several updates to our network setup that will continue to improve upon the experience of our players since launch.

“As we have always said, launch is just the beginning, and we’re committed to making Black Ops 4 the best-supported game we’ve ever delivered. This is a journey that will involve constant adjustments, improvements, and additions. We appreciate your continued support and patience – thank you!”

Call of Duty: Black Ops 4 is currently available for Xbox One, PS4 and PC. Despite recent issues, the sales response has been fairly positive – it’s currently in its second week atop the UK charts according to Gfk Chart-Track.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...