Development lead Mark Rubin talks “cinema-quality assets” to be used in Ghosts.
Call of Duty: Ghosts – the next game in the series from Infinity Ward that sees an America in ruins, a new military outfit, doggies and fish that swim away from the player – has been the focus of much discussion. A lot of this has been about the graphics about the game. Infinity Ward executive producer and development lead for Ghosts, Mark Rubin recently spoke to Develop-Online about the game’s graphics.
“It’s beyond PC right now. It is these really big cinema-quality assets. And what we can then do is pull them down onto the various platforms. That way the assets are always the best that they can be for that platform. So you never have an average, you have the best for PC, the best for current-gen, the best for next-gen.
“We are bringing into gaming a lot of little techniques and things that these guys have been doing in Hollywood for many years now.”
One of those techniques is something called “SubD”, which according to Rubin “is something Pixar developed, and Hollywood has been using it for years for feature film. Those guys have been using it in the pre-rendered sense, so it’s not real-time. But we developed it and brought it into the game so it is working in real-time. It has a pretty material effect on the way the game looks, and that’s the benefit of bringing these things in.”
Call of Duty: Ghosts will be showcased this week at E3 2013 and is set to release on November 5th for Xbox One, PS4, PS3, Xbox 360, Wii U and PC.