Call of Duty: Ghosts, Infinity Ward’s next game in the franchise that will be releasing for both current gen consoles and the next generation Xbox One and PS4 on November 5th, will be more character driven and won’t feature long cut-scenes like, say, Treyarch’s Call of Duty: Black Ops 2.
Animation lead Zach Volker recently spoke to the Guardian about the story, stating that, “This is the best story that Infinity Ward has ever put out in a CoD title. It’s more character driven – previous titles have focused more on big events, and you just kind of experience them.
“What we’re trying to do this time is focus more on being a character with other characters, telling the story of how they experience the events. It’s still a Call of Duty title so don’t expect long cutscenes or anything like that – cinematic sequences are not our style…”
He also stated that Infinity Ward will still be relying on their style of “classy violence” for Ghosts. “We try to stay away from the over-the-top in your face violence… no one’s going to strangle someone and force you to watch it – that’s not our style.
“We wanted to make sure we use the level of fidelity for something that’s worth more than shock value. But are we getting closer to overcoming the uncanny valley? Absolutely”.
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