Raven Software’s Eric Biessman talks about changes to the formula.
We had a chance to speak to Eric Biessman, Creative Director for Raven Software which is in charge of multiplayer for Call of Duty: Ghosts. A lot has already been said about the changes involved in the game, but Biessman stated that they didn’t want to alienate the millions of gamers who loved the franchise.
On being asked whether there was more attention on the backup studios due to fundamental changes to the formula, Biessman stated that, “I think that there’s a lot of things that add to the Call of Duty gameplay that we don’t want to throw out. We don’t want to alienate the millions of people that love the game, love Call of Duty as a whole. So, yeah, I think there’s a lot of things that we built upon [the previous games] that are different and bigger. So I think there’s a lot of things to tackle.
“There’s just a lot of information that we’re trying to get out, that we’re trying to share. The idea behind scraps, the idea behind your soldier, your world. There’s just a lot of things to talk about. I guess that’s why we’ve been so busy. Because there’s a lot of information and we really want to share as much as we can.”
With seven multiplayer modes being included, that includes new Perks and a brand new character customization, Ghosts does add quite a bit in the multiplayer department. Biessman stated that, “Yeah, I think it just goes hand in hand with what the game is. It’s a brand new world, it’s a brand new setting. You know, in single player, it’s all about new characters and new teammates and about finding these new adventures. So I think the multiplayer opens the door for the same ideas. Let’s put some new modes out there, let’s show you some new killstreaks and let’s get those new weapon.”
Call of Duty: Ghosts releases on November 5th for Xbox 360, PS3, Wii U and PC, with the PS4 version releasing on November 15th in North America and for the Xbox One on November 22nd.