Design director Jacob Minkoff talks about seamlessly transitioning from ground to space combat.
Infinity Ward didn’t really surprise a lot of us with Call of Duty: Infinite Warfare‘s focus on space warfare. In conversation with GameSpot, design director Jacob Minkoff noted that the studio conversed with military specialists on how to make the space aspects realistic.
“We can take you to crazy environments, like on the surface of an asteroid spinning out of control where you have to avoid sunlight because it’s going to burn you at two thousand degrees. We have zero-G combat where you can be in your space fighter, you can pop the canopy, jump out onto the deck of a ship, and be grappling around it at zero-G; even going upside down because in zero-G, up isn’t up; and ultimately bust inside [the ship] and have boots-on-the-ground combat inside that ship.”
It was also noted that the transition from space to ground combat will be seamless. Along with upgrading your ship, the Retribution, and optional story missions, you’ll be able to fight on the ground, transition to space combat, walk around the bridge and choose your next location, all without a loading screen.
“There have been vehicle levels in previous Call of Dutys, but in this game, you are flying your own fighter, which is persistent, which you get to upgrade and personalize over the course of the game. You are ordering your ship, the Retribution, to take you to different targets of opportunity that you get to choose. So it’s about how those combinations of elements that all play together that’s really, really unique to this game.”
Call of Duty: Infinite Warfare will be out on November 4th for Xbox One, PS4 and PC. It won’t be coming to previous gen consoles.