With so many developer indulging in the much criticized practice of loading DLC for a game onto the disc before its launch and locking it, unlocking it later and asking money for it, it’s certainly become a very hot and controversial topic. Capcom, who also locked some content from the DLC for Street Fighter X Tekken, defended this practice.
“At Capcom, we value our customers and make every effort to resolve customer complaints,” said the publisher in an issued statement (thanks, Cinemablend). “
SFxT has an enormous amount of content, fully developed and available for play and enjoyment immediately on-disc. Given the 38 characters available for full play, as well as multiple play modes, SFxT provides great value for all players from day one.
“While Capcom is sorry that some of its fans are not happy about the chosen method of delivery for the DLC, we believe that this method will provide more flexible and efficient gameplay throughout the game’s lifecycle.
“There is effectively no distinction between the DLC being ‘locked’ behind the disc and available for unlocking at a later date, or being available through a full download at a later date, other than delivery mechanism.”