Capcom Looks To Minimize “Gacha” Elements In Their Mobile Titles

Capcom seems to be getting cold feet with randomized elements in mobile titles.

Posted By | On 17th, Oct. 2019

Capcom Logo

Mobile games didn’t quite take over the industry like some people expected about a decade ago. Japanese publishers and developers are still very much into that market, though, and have been trying to find that sweet spot for mobile success. One aspect of mobile games that have been embraced have been the “gacha” aspect that is randomized pulls of characters or skins or what have you. It’s been somewhat controversial with some people pointing at those types of game mechanics as little more than gambling. Depending on how you feel about that, one major Japanese company is looking to pull back a bit with it in Capcom.

In their 2019 Integrated Report, Capcom talked about the gacha mechanics. In that section of the report, they say they are looking to minimize the mechanics, largely due to the backlash in western countries that have likened them to gambling. No specifics are mentioned for what they plan to do instead.

“In the Japanese game market, discussions have been taking place for several years on the problem of gacha, or lottery-style game mechanics, primarily in mobile games,” the section reads. “Overseas, gacha-like ‘loot boxes’ have been banned in some countries.

“As a creator of entertainment culture, Capcom believes that games should be enjoyed for the entertainment value they provide with gameplay, not for thrills associated with winning a lottery. We do not want to see games that are supposed to make people happy having the opposite effect as a result of excessive charges. For that reason, we are working to ensure that all users can enjoy our games fairly and safely. In principle, we minimize gacha elements in the mobile games we develop; in our home video games, we provide any content required to enjoy the full game free of charge, while offering some additional content at low cost.”

Capcom has returned in a big way in the last few years, seeing record levels of profits for their recent efforts. They largely haven’t done much in mobile in those years, with the exception of the card battle game Teppen.


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars Outlaws Features Playable Sabacc

Star Wars Outlaws Features Playable Sabacc

The iconic in-universe card game will be fully playable in Star Wars Outlaws, the open world game's ESRB listi...

No Rest for the Wicked Early Access Playthrough is 15-25 Hours Long on Average

No Rest for the Wicked Early Access Playthrough is 15-25 Hours Long on Average

However, with endgame content and repeated playthrough, you can play the game for much longer, according to Mo...

Darkest Dungeon 2 Launches for PS5 and PS4 on July 15

Darkest Dungeon 2 Launches for PS5 and PS4 on July 15

Red Hook Studios' roguelike RPG is coming to PlayStation. It will retail for $39.99, with pre-orders open now....

Kingdom Come: Deliverance 2 Features a Reputation System, Kuttenberg Detailed

Kingdom Come: Deliverance 2 Features a Reputation System, Kuttenberg Detailed

The silver mining city was Warhorse's "biggest challenge", featuring a "wide range of ethnicities and differen...

Kingdom Come: Deliverance 2 is “Twice the Size” of the Original With Two Maps, Says Developer

Kingdom Come: Deliverance 2 is “Twice the Size” of the Original With Two Maps, Says Developer

Warhorse's Tobias Stolz-Zwilling also confirmed more quests, cutscenes and random encounters than the first ga...

Kingdom Come: Deliverance 2 Announced, Launches in 2024 for PS5, Xbox Series X/S and PC

Kingdom Come: Deliverance 2 Announced, Launches in 2024 for PS5, Xbox Series X/S and PC

Henry of Skaltiz continues to pursue revenge in the open-world action RPG, with the campaign offering over fiv...