Kierran Newland from Inertia Game Studios answered our questions about their upcoming game, Catastronauts.
A complete guide for State of Decay 2.
Ghost Ship Games' CEO Søren Lundgaard answers our questions regarding developing a game for the Xbox One and Xbox One X.
Gamingbolt spoke to Spearhead games about their latest game, Omensight.
Sony may have tipped their hand, but they still have plenty of tricks up their sleeves.
An in-depth look at why exclusives still matter in this day and age.
Every choice matters.
One of the greatest games ever made is now playable on modern systems. That, honestly, is enough.
Cristian Gonzalez and Daniel Winkler discuss their upcoming party game, Headsnatchers.
The core of the games is still fine- it's just, it's surrounded by so many design choices that now seem archaic that you may find yourself wondering what the big deal was in the first place.
Matt Pettit, Producer of Defiance 2050, answered some of our questions about this remake.
FDG Entertainment spoke to Gamingbolt about their upcoming game, Monster Boy and the Cursed Kingdom.
Microsoft is riding on a wave of goodwill and momentum- here's how they can continue down that path.
A few bright spots adorn Undead Labs' clunky open world zombie survival title.
Losing the plot, quite literally.
Interesting challenges and clear feedback can lead to memorable experiences, especially in difficult titles.
Lead Producer Eugen Harton answers some of our questions about their upcoming release, DayZ.
We discuss game development, God of War's story, its reception, Cory Barlog's favorite games, and more in an extensive chat with him. Full spoilers for God of War inside. BEWARE.
The harmony of demonic intensity.
Not exactly a leisurely walk through the desert, but still a thrilling one.