Battletoad manages to (mostly) stick the landing.
Frogwares producer and community manager Sergey Oganesyan speaks with GamingBolt about this bold new take on the legendary detective.
Rocksteady's next game has finally been unveiled- here's everything you need to know about it.
A post-launch interview with Creaks' lead designer and artist Radim Jurda.
WB Games' game has finally been officially unveiled.
Recent reports paint a troubling picture of development but more ingrained issues still remain.
Both consoles have a lot to offer in terms of services and features- but which one comes out on top?
We get some great insights into the potential future direction of the industry.
EA Sports UFC 4 isn't perfect. But the experience is a lot of fun both in and out of the arena.
Microsoft Flight Simulator is simply a stunning looking video game.
Round 8 Studio development lead Koven Park speaks with GamingBolt about the MMORPG.
Some handy pointers to get you started in this impressive simulator.
Visual Concepts' next sports title is going through changes. Here's what you need to know.
Walkabout Games' head of business development Piotr Gnyp speaks with GamingBolt about the recently released "playable graphic novel".
A dull, monotonous affair.
Hyper Scape has charm and potential, but confused design choices permeate the experience.
Creative director Jean-Marc Haessig and technical director Johan Conradie speak with GamingBolt about the recently released remake.
A Souls clone that never escapes its influences.
Microsoft Flight Simulator is an experience like none other, if you can somehow ignore the performance issues.
We take a look at the controllers of both consoles.