Whether you're a demon hunter or samurai, March is full of big names.
Koei-Tecmo's fighting franchise returns after a hiatus- here's what you should know about the upcoming sequel.
The Dark Seeker saga has come to an end, but for all its strengths, the conclusion stumbles in a few areas.
Tessera Studios' Pablo Lafora, game designer on Intruders: Hide and Seek, speaks to us about the stealth title.
From the industry's best storytellers to a studio that just cannot stop tripping over itself- what the hell happened?
The Lego conveyor belt continues to chug on.
Gaijin Entertainment CEO Anton Yudintsev speaks to GamingBolt about the hugely popular online multiplayer title.
Conversing with the developers about some of the most major improvements DiRT Rally 2.0 makes to its predecessor.
Trials Rising brings back the classic Trials gameplay for a fourth console entry.
Our in-depth analysis of the tech behind Anthem, including performance tests and comparison with E3 2017 demo.
Game Pass on Switch could be a literal game changing development the likes of which this industry has never before seen.
What's going on with the so-called "highest" difficulty in Square Enix's latest?
These basic tips and tricks will kelp you out in your early hours with Anthem.
Anthem is hugely disappointing.
Resident Evil 2 is a modern classic, but there are some aspects of it that not everybody has enjoyed.
Keep these eleven important tips in mind in Respawn's latest battle royale title.
How does Apex Legends make squad-play so fun while also ensuring that solo players can shine?
Windscape developer Dennis Witte talks to us about his upcoming action adventure title.
Guillaume Boucher-Vidal, CEO of Nine Dots Studio and creative lead on Outward, speaks to GamingBolt about the upcoming RPG.
Unapologetically hardcore.