343 Industries also talk about Escalation Slayer, which sees players unlocking new loadouts with kills, much like Gun Game.
Progression issues and cases where freezes and crashes would occur have also been fixed on Xbox Series X/S, PS5, and PC.
The developer throws "down the gauntlet" and offers "a challenge that is "above and beyond what you see in Devil May Cry 5."
It goes live for everyone from March 24th to 27th, but pre-orders gain early access from March 17th to 19th, with progress carrying over.
Respawn's Stig Asmussen "always wanted to see this as a trilogy," and development on Unreal Engine 5 is a "pretty safe assumption."
The lead mission designer will help "forge the future of the IP and push the limits of Microsoft’s entertainment platforms and devices."
Tango Gameworks' acclaimed rhythm action game has surpassed 2 million players in a little over a month.
"We're committed to delivering the sequel fans deserve and doing what's right for the game while protecting the health of our team," Telltale Games says.
Having started development in 2020 on Unreal Engine 4, Telltale confirms its highly anticipated sequel recently switch to Unreal Engine 5.
The free expansion adds five new game modes, like Survival and Time Attack, across nine locations with 45 challenges to complete.
Pausing the game allows for taking pictures with Chai and his allies using different filters, frames, poses and effects.
Though the company is holding back most of its big reveals for its big Summer showcase, it does have some other announcements planned for the months leading up to it.
The survivor-like auto shooter is based on Ghost Ship Games' co-op title and offers procedural caves, multiple characters, and more.
Team Ninja's Fumihiko Yasuda also reiterated that remarks about reboots for Ninja Gaiden and Dead or Alive were "misinformation."
Koei Tecmo and Team Ninja's upcoming open world action RPG, which is due out next year, has been in the works for seven years.
The two companies partnered last year to work on a cloud-native title using Microsoft's tech and reportedly based on an existing IP.
"If we didn't have the memory and the transfer speed of the SSD that the PS5 has, we would still be in development right now," says combat director Ryoto Suzuki.
Focus Entertainment has confirmed the release date and showcased some new screenshots. A gameplay reveal trailer is also coming soon.
Players will encounter several Strongholds in Sanctuary, each with unique stories, gameplay mechanics, bosses and rewards.
"We didn't create any [hidden dungeons or maps] because we wanted players to focus more on the main scenario and not have this feeling that you have to go to this area and clear this area," says game ...