The sprawling space adventure from Archetype Entertainment has finally pulled the curtains on its gorgeous visuals and combat.
The Horizon Festival is shaping up to be such a stunner in Japan that you're probably going to admire its sights quite often.
It's looking like a busy month for fans of this arcade racer, and its roster keeps growing with unique additions like the Blue Bomber.
Even the best features come with a few quirks, but Microsoft is finally addressing one of the more annoying eccentricities of Quick Resume.
The party-based brawler, where players create pots and then compete in 4v4 matches to extinguish the opposing kiln, retails for $19.99.
Despite base PS5 and PS5 Pro gameplay, Xbox Series X/S is unlikely to receive similar showcases from Pearl Abyss before March 19th.
Other titles confirmed to appear include Alabaster Dawn, Windrose, Dead as Disco, Risk of Rain 2, Alkahest and much more.
The core objective is to reach a score target determined by the new HoloTags and then extract to earn points for ranking up.
Feel the different weapon responses courtesy of adaptive triggers and haptic feedback while absorbing bullets and dashing about.
Strauss Zelnick noted that, while AI can make things that look like games, making interactive worlds "is a completely different animal".
Howard also spoke about how Bethesda's games have often served as follow-ups to titles across its franchises, like Fallout 3 and Skyrim.
Strauss Zelnick spoke about Take-Two having plenty of experience with working on games for different audiences, like WWE 2K and NBA 2K.
Todd Howard spoke about how the team behind The Elder Scrolls 6 had to deal with Creation Engine being upgraded from 2 to 3.
Neither Microsoft nor Steam have been making similar moves for now, indicating that this might be PlayStation's own decision.
"It's not post-processing at the frame level," said Jensen Huang at GTC 2026, "it's generative control at the geometry level."
The dragon allows players to fly all over the in-game world, while also providing combat options thanks to its fiery breath.
"We started doing weekly cuts and celebrated them," said co-director Jason Connell at GDC 2026 after noting how challenging it can be.
After a milestone review, studio head Steve Papoutsis said the team has "full confidence" in delivering an experience "players will love."
Publishing rights for MindsEye are now exclusive to its maker, although what that could mean for the title continues to be a mystery.
Arrowhead continues to keep up its effort to make Super Earth appealing with new Galactic War campaigns, biomes, and more.