While CD Projekt RED has previously spoken about the development of an entirely new IP, dubbed Project Hadar, the company has now confirmed that the team is working on “multiple prototypes”. In a recent earnings call, co-CEO Michał Nowakowski spoke about having established the foundations of a brand new IP with Hadar, with the team now designing “specific elements”.
“We have an important development update regarding our third franchise, Hadar,” he said during the earnings call. “Work on the project is progressing dynamically, and the team has established the foundations of this entirely new IP. Now, we have clearly defined distinguishing features of this world, and established key pillars that will not only provide the foundation for the game itself, but also, potentially, for other future products.”
Further in the call, he spoke about how the work on the IP itself will also continue to “evolve and develop on many fronts over time.”
“The team is now actively designing specific elements that might be included in the game,” he continued. “We are creating multiple prototypes and implementing them directly in Unreal Engine. This allows us to live-test and verify how selected mechanics and gameplay elements can perform.”
Word on Project Hadar had first come up back in 2022, when it was revealed that CD Projekt RED had been working on it “100% internally”. At the time, it was described as being distinct from the company’s other major franchises: Cyberpunk and The Witcher. Setting Project Hadar further apart is the fact that it won’t be an adaptation of any kind.
“We do certain types of games, and I think it’s safe to assume that we want to continue to do the games within that kind of genre, so you can imagine what kind of game to expect,” said Nowakowski at the time.
Another report from October 2022 has indicated that Hadar might also be an RPG, keeping it in line with CD Projekt’s other titles. During a conference call, Nowakowski noted that “when it comes to the genre, we do certain types of games and I think it’s safe to assume that we want to continue to do the games within that kind of genre, so you can imagine what kind of game to expect.”
The most recent report to have come out about Hadar was CD Projekt RED seemingly expanding its development team. A job listing from back in July 2025 has indicated that, along with RPG elements, the title will also focus primarily on melee combat. The listing was for a senior gameplay designer, and noted that Hadar was “still in its early days” of development. Among the required qualifications for the role was “at least 5+ years of professional experience in a similar role, preferably in RPG/Action titles with melee-oriented combat.”
For now, CD Projekt RED has largely remained silent when it comes to more concrete details about Hadar. Since it is now in the prototyping phase for key game elements, however, we might start seeing more about the project by next year.















