Cloud Gaming Will Enable Experiences That “Would Not be Possible” Otherwise – Xbox Head of Cloud Gaming

"You’ll see developers leveraging experiences that go beyond what was possible before," says Microsoft's James Gwertzman.

Posted By | On 21st, Feb. 2021

xcloud

While Google have been fumbling with Stadia, Microsoft’s approach to cloud technology in gaming has been much more laudable. Striking a balance between focusing on dedicated hardware and investing in cloud tech, Microsoft’s much more measured growth and pace in the area seems like the way to go in an industry that currently doesn’t have the infrastructure to support the ambitions that so many seem to have with cloud gaming. But even so, already, the potential in Microsoft’s cloud has been exciting many with its potential, to the point that even Sony have decided to collaborate with them to make use of their technology.

James Gwertzman, Microsoft’s general manager for gaming cloud, recently spoke in an interview with Game Rant, and talked about what the future holds for cloud gaming in the industry. Gwertzman was formerly the CEO and founder of PlayFab, a company that Microsoft eventually acquired and have used as part of the foundation, alongside Azure, of their cloud initiatives, and according to him, cloud technology is going to allow developers to leverage tools to create the kind of experiences that would not otherwise be possible. Most of that comes down to how cloud technology will not only speed up production, but also make distribution much smoother.

“We have a number of ‘industry priority scenarios,'” he said. “It doesn’t roll off the tongue, but they’re things that we think the industry really cares about today that may be pain points that we’re trying to help with. The first one on our list of five is to accelerate game production with the cloud.

“This act of content creation, once you have it in the cloud, distribution becomes more fluid. We see this with xCloud. It started out as just racking Xboxes in datacenters and streaming it. Now we’re getting more experience with it, and you may be able to build game experiences that would not be possible without running in the cloud. Games were you can have lots of players in a single environment interacting in new ways.

“xCloud was about putting Xboxes in the cloud but the broader term is pixel streaming, where you’re running GPUs in the cloud and streaming it down. Initially pixel streaming is going to be useful in non-gaming scenarios like architecture or retail where you want a 3D experience but you don’t have to have the hardware. That will then move into gaming and you’ll see developers leveraging experiences that go beyond what was possible before.”

Most recently, Microsoft and Asobo Studio relied heavily on Azure’s cloud technology in the development of Microsoft Flight Simulator, which uses real-time data for a lot of elements of its world creation, and the results, as most people would agree, were impressive. There’s little doubt that with sustainable growth, cloud technology can be a huge boon to the medium in more ways than one. Fingers crossed that growth happens on a much more consistent basis going forward.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Fallout 4’s Next-Gen Update is Now Available for PS Plus Extra Subscribers

Fallout 4’s Next-Gen Update is Now Available for PS Plus Extra Subscribers

Bethesda sadly doesn't have "any information" for those claimed the title through other means, like PlayStatio...

Paper Mario: The Thousand-Year Door Remake Adds Instant Party Swapping, Hint System, New NPCs, and More

Paper Mario: The Thousand-Year Door Remake Adds Instant Party Swapping, Hint System, New NPCs, and More

New details have emerged on some of the new features you can expect in the acclaimed RPG's upcoming remake.

Exodus Has “an Amazing, Diverse Cast of Companions”, Including Non-Human Characters

Exodus Has “an Amazing, Diverse Cast of Companions”, Including Non-Human Characters

The sci-fi RPG will feature a core cast of companions that will travel with the protagonist on all of their jo...

Exodus Dev Says Matthew McConaughey’s Character Has “a Big Presence in the Game”

Exodus Dev Says Matthew McConaughey’s Character Has “a Big Presence in the Game”

McConaughey's character will be an important one "from the very start until the very end and the epilogue," sa...

Exodus Will Have “a Huge Diversity” of Alien Species

Exodus Will Have “a Huge Diversity” of Alien Species

When asked about whether or not players will be able to play as a non-human characters, developers didn't give...

Slime Rancher 2 Launches for PS5 on June 11

Slime Rancher 2 Launches for PS5 on June 11

Monomi Park's first-person life sim game originally launched in early access for Xbox Series X/S and PC in 202...