Cloud is an Advantage for Xbox One, Ray Tracing Being Worked On For PS4/Xbox One

The Xbox One isn’t quite done boasting about Cloud technology just yet.

Posted By | On 03rd, Jun. 2014 Under News


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While we’re not hearing as much about the Cloud for the Xbox One as we did prior to the console’s release but it still presents of potential for Microsoft’s flagship console.

GamingBolt spoke to Confetti FX founder Wolfgang Engel, who had a hand in creating RAGE technology and visuals for Rockstar’s franchises like Grand Theft Auto IV, about the same. Microsoft showcased the potential of Cloud tech at the last BUILD event – could it possibly give the Xbox One more processing power, especially when there are regions without fast Internet connections?

“This is very cool tech, because you can offload tasks like AI that do not need to be real-time. This way you can relieve the CPU pressure and do other things on the CPU. I think this is an advantage for the Xbox One.”

Engel also believes the PS4 and Xbox One will support ray tracing in the future, despite difficulties in implementing the same. “Yes. We have a prototype ray tracer running that could do this. One of the challenges is to get things working with the same art assets that are also used for the rasterized game. This is what we were looking into.”

What are your thoughts on the same? Let us know in the comments.


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