Sam Abbott talks about how Contrast will remain the same, regardless of platform.
It’s often been the case that the PlayStation 4, and the Xbox One for that matter, won’t be as powerful as the most high-end PCs. Of course, given the architecture and how easy it is to develop for the PS4 compared to the PS3, it would make multi-platform development all the easier for the next generation.
Sam Abbott of Compulsions Games for instance, spoke to us about the studio’s upcoming indie platformer Contrast. When we asked if there would be any difference for the PS4 version as compared to the game running on a high-end PC, Abbott repsonded that, “Naturally, the PS4 is very powerful, so we can turn on a bunch of graphical features to make it look very nice.
“However, there should be very little difference between the PS4 and a high end PC. Contrast looks fantastic on both platforms right now, and we’re excited to share how it’s looking with people soon.”
He also revealed that Contrast will last for about 4-5 hours and they are also looking into DLC.
“Roughly 4-5 hours. Contrast allows a bit more exploration than Portal, and while we’d like to enable additional content (perhaps through Steam Workshop), it’s not something we’re actively pursuing. We may look at DLC too, if our fans are particularly interested in new content from us,” he added.
Contrast is currently set to release in Q3 2013 for PS3, PS4, PC and Xbox 360.