Control Developer Addresses Motion Blur, RTX Issues, and More

Expect some important fixes to be made to the game imminently.

Posted By | On 30th, Aug. 2019

control

Remedy Entertainment’s Control is out now, and has been getting widespread praise from critics and audiences alike. Here, in our own review, we called it the best Remedy game to date– so you know we think it’s good. That said, it’s not a game without issues, and most of its issues are related to the technical side of things.

Many of these will be fixed in upcoming updates, as the developers confirmed in a recent update blog. The game’s motion blur is something that many players have taken issue with, with some calling it a bit too excessive, and that’s the first thing that’s going to get fixed, with Remedy confirming that the game’s next update will introduce a toggle to turn on (or off) the motion blur settings. A photo mode will also be coming soon, as was confirmed prior to the game’s launch.

Remedy also mentions RTX issues for PC players, but doesn’t speak about any fixes, simply saying most of these issues can be fixed by making sure you’re on the newest version of Windows 10. There’s also an issue with the game where, after pulling up the map, large sections of it take a while to load in- you can imagine why that’s an issue in a metroidvania game such as this one. Remedy ensures that fixes for that are coming in soon as well.

Meanwhile, the studio is also working on optimization for the game’s console versions (which is much-needed, seeing as the frame rate can really buckle on consoles, on top of problems with things such as textures, load times, and more). However, this is one area where Remedy makes it clear that fixes won’t come right away.

“Right now, the team are looking at possible ways of improving console optimization in Control,” the developer writes, “but as you can hopefully understand, these things do take time and don’t happen at the press of a button (as much as we wish they did). We are also examining specific issues that some players have been experiencing and looking for fixes on those. When we have more info, we will be sure to let you know across our community channels.”

Finally, Remedy also addresses the game’s lack of HDR support, saying that it was a decision that was made due to the studio’s limited resources. “Early on in Control’s development, it was decided that HDR would not be implemented in-game,” the developer writes. “This is a decision based on the fact that development resources are limited, and we need to allocate what we have in a certain way. Moving into post launch, we prefer to use the resources we have to focus on future free content for Control like the Photo Mode. We realize this may disappoint some players, but we hope the additions we plan to bring to Control more than make up for the absence of HDR.”

Control is out now on PS4, Xbox One, and PC.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...