Control’s September Patch Will Address Stability, Framerate, And More

A new patch hopes to steady some rocky performances

Posted By | On 11th, Sep. 2019

control

Control is one of the strangest games that Remedy Entertainment has ever made, and it actually might the best one, too. With a slick look, interesting story and lore and some of the best mechanics they’ve pulled together, it’s a fantastic ride. On the less fantastic side, the game also had some major performance issues at launch. While the Pro and Xbox One X did mostly fine (they weren’t without issue however), base consoles struggled, with the base PS4 especially being noted for near unplayable sections. Thankfully, the team is releasing a patch that will hopefully alleviate some of those issues.

Publisher 505 Games detailed the full patch notes, which you can see below or through here. While stability and framerate are the obvious two being addressed, there’s some altercations to the UI, sound and some quest progression issues.

Control is available now for PlayStation 4, Xbox One, and PC. The September update is live on the PS4 and will come to the other versions later in the month.

PATCH NOTES:

General
– Bug and crash fixes to missions, combat and overall game play
– Fixed multiple issues with the PC launcher related to DX11/DX12 crashes

Performance
– Improved title stability on all platforms
– Improved general frame-rate performance through optimisations made to multiple systems and content

UI
– Improved map loading times (map will no longer tease information)
– Motion Blur On/Off toggle added to Options menu
– Film Grain On/Off toggle added to Options menu
– Fixed incorrect UI behaviour on ultra-wide monitors (PC)
– Fixed multiple issues when incorrect subtitles are shown for multiple languages
– Fixed issue when the game centers the aim on Jesse’s head
– Fixed multiple UI related issues

Progression
– Fixed an issue when player could not acquire ‘Pierce Charging Efficiency’ and ‘Spin Grouping Efficiency’ upgrade
– Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy)
– Fixed issue that prevented players activating the Pierce weapon form upgrade
– Fixed issue when Jesse is unable to cleanse the ‘Transit Corridor South’ Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy
– Fixed an issue when Heptonstall would not spawn during certain story missions in the “Old Friends” side-mission (still looking for his buddy Remus)
– Fixed issue when Hiss Barrier remains in the Directorial Override mission’s Control Room if the player dies during the binding cut scene

Sound
– Fixed issue when certain licensed music tracks play after enabling the ‘Mute Copyrighted Tracks’ option
– Fixed and issue when audio is out of sync in the Dr Darling videos (PS4)

Misc
– Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments
– Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)


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