Craziest Things Dark Souls Players Have Done

You beat all three games? Check out what these players managed to pull off.

Posted By | On 14th, May. 2018

Page 4 of 14

No Rolling, Blocking, Parrying Against Bosses – Kyle ‘TolomeoR’ Doogilah

Sure, you’ve killed a few bosses in Dark Souls 3 without getting hit. But have you ever done it with every single boss at level 1 without rolling, blocking or parrying? Kyle “TolomeoR” Doogilah spent 50 to 60 hours achieving this feat, using a starting broadsword till Champion Gundyr. The hardest part had to be Soul of Cinder, which took over 15 hours of tries to beat.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Starfield’s Unity Ending, New Game+ Was a “Weird, Deep Question” Todd Howard Wanted to Ask Players

Starfield’s Unity Ending, New Game+ Was a “Weird, Deep Question” Todd Howard Wanted to Ask Players

Howard and lead creative producer Tim Lamb spoke about some of the changes made to Starfield with the release ...

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

Empathizing with developers who lost their work, Laura Fryer called out studio's leadership for a lack of plan...

007: First Light, Echoes of Aincrad Spoiler-Heavy Footage Leaked by Indonesian Ratings Board

007: First Light, Echoes of Aincrad Spoiler-Heavy Footage Leaked by Indonesian Ratings Board

The leaked footage seemingly included several major plot beats from the games, including the ending for 007: F...

Pragmata’s Combat May Be Its Biggest Surprise Yet

Pragmata’s Combat May Be Its Biggest Surprise Yet

The upcoming sci-fi shooter blends hacking, gunplay, and real-time strategy into a combat system that demands ...

Pragmata Review – Hack and Dash

Pragmata Review – Hack and Dash

It has been a long time coming, yes, but it’s fair to say that Pragmata is worth the wait.

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

"Well, we've just come to realize this is what it takes to make games at our level," recalled Benson Russell f...