CryEngine Makes Xbox One eSRAM Easier To Handle, Kingdom Come Deliverance Initial Aim Is 900p/30fps

“We need some smaller targets first,” says Warhorse Studios’ Jiří Rýdl.

Posted By | On 01st, Jan. 2015 Under News | Follow This Author @GamingBoltTweet

Kingdom Come: Deliverance

The power difference between the PS4 and Xbox One, although narrowing down, is pretty apparent at the moment and Warhorse Studios’ upcoming role playing game Kingdom Come Deliverance seems to be a pretty resource intensive game. Having said that, will the developers have a better chances of hitting 1080p/60fps on the PS4 than the Xbox One?

“We need some smaller targets first (smiles). Let’s create a working build with at least 900p/30fps, then we can tweak it to 1080p/30fps and maybe even more,” Warhorse Studios’ Jiří Rýdl said to GamingBolt. A few weeks ago we reported that the Xbox One version was already running at 17 fps in just 3 weeks of porting, so given that the game comes out sometime next year, there is still a lot of time to further optimize the game on both the PS4 and Xbox One.

Jiří Rýdl also revealed that they are not worried about the eSRAM issues of the Xbox One since CryEngine already takes care of that. “Development for Xbox One is much easier than for Xbox 360 in general and it is even easier if you use CryEngine, because this is exactly one of hundreds obstacles that is handled by the engine. We can forgot about it and focus on the game development instead,” Jiří added.

Kingdom Come Deliverance releases on the PS4, Xbox One and PC sometime in 2015.

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