Crytek: Writing To Xbox One’s ESRAM ‘Yields A Considerable Speed-up’, Ryse Uses Custom SMAA 1TX

Crytek on Xbox One's ESRAM and custom AA in Ryse.

Posted By | On 26th, Oct. 2013

xbox one amd

We had recently reported how the ESRAM in the Xbox One will result into better results for games that will take advantage of  it. Even though Xbox One’s board memory has a bandwidth of just 68GB/s, it is more or less offsetted by the on-chip ESRAM, which tops out at 204GB/s.

So how is Crytek utilizing this in their Xbox One exclusive Ryse Son of Rome and is 32MB  enough for rendering elements? Cevat Yerli, founder, CEO and president of Crytek had this to say about it:

“We put our most accessed render targets like the G-Buffer targets into ESRAM. Writing to ESRAM yields a considerable speed-up. While 32MB may not be enough to use something like MSAA to the fullest, with a smart memory management strategy it is possible to deal with that,” he said in a tech interview with EuroGamer.

It is interesting to note that Yerli states that MSAA will be possible with ESRAM with a bit of memory management. But again, it remains to be seen how many developers will be making use of this feature on the Xbox One.

Yerli also revealed that Ryse will be using a custom SMAA 1TX which is combination of morphological AA and smarter temporal anti-aliasing. Crytek will be revealing new details about this custom AA technology at Siggraph this year.

More recently, Crytek Producer, Mike Read was all praise for the Xbox One’s DX11 architecture and how it helped them to run optimization prototypes.

Ryse: Son of Rome will launch along side the Xbox One this November.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

SaGa Emerald Beyond – Exploration, Combat, Glimmering and More Revealed in Extensive Gameplay

SaGa Emerald Beyond – Exploration, Combat, Glimmering and More Revealed in Extensive Gameplay

Square Enix's world-hopping role-playing game launches on April 25th for PS4, PS5, PC, Nintendo Switch, iOS an...

Nintendo Switch 2 Reveal Pushed Back to June, Another Direct Planned for April – Rumour

Nintendo Switch 2 Reveal Pushed Back to June, Another Direct Planned for April – Rumour

Additionally, an Indie World presentation is also scheduled for March, a known leaker has claimed.

Kemuri is “Semi-Open World”, Release “Just a Bit Further Down the Road,” Says Unseen Studio CEO

Kemuri is “Semi-Open World”, Release “Just a Bit Further Down the Road,” Says Unseen Studio CEO

Former Ghostwire: Tokyo director Ikumi Nakamura says the map is "kind of hard to describe" but isn't "ginormou...

Unicorn Overlord Has “the Largest Amount of Content” in a Vanillaware Game

Unicorn Overlord Has “the Largest Amount of Content” in a Vanillaware Game

Vanillaware and Atlus' tactics RPG is set to launch a little over a month from now for PlayStation, Xbox, and ...

Need for Speed Unbound is Getting Another Full Year of Post-Launch Support

Need for Speed Unbound is Getting Another Full Year of Post-Launch Support

Criterion Games' racer will receive four additional volumes of new content in its second year, it has been con...

Kemuri is an Online Co-op Action Game, New Behind-the-Scenes Dev Diary Revealed

Kemuri is an Online Co-op Action Game, New Behind-the-Scenes Dev Diary Revealed

As Yokai Hunters, players use the "Fox Window" to observe the spirit world, battling and collecting Yokai for ...