Cyberpunk 2077 Might Be “Too Heavy” For Switch – CD Projekt RED

CD Projekt RED's John Mamais is also unsure about the game's length.

Posted By | On 03rd, Feb. 2020

Cyberpunk 2077

CD Projekt RED is currently working on Cyberpunk 2077, which suffered a delay from April to September. The extra time will likely pay off in polish, especially with the RPG touted as having 75 side missions with strong story elements. While it’s currently slated for Xbox One, PS4, and PC, is there a chance of a Switch port down the line?

Krakow studio head John Mamais was asked by OnMSFT if there were plans for the same. He replied, “Not as far as I know. I don’t know if Cyberpunk 2077 would work on the Nintendo Switch. It might be too heavy for it. But then, we did put Witcher 3 on it and we thought that would be too heavy too but somehow we pulled it off.”

Though The Witcher 3: Wild Hunt suffered some downgrades in visuals, the Switch version runs remarkably well. So there could be hope for Cyberpunk 2077. The developer has stated in recent weeks that it’s focusing on current gen platforms instead of next-gen, and Mamais reaffirmed the same here.

What’s more interesting is the overall length of the game. Regarding the length, Mamais said, “We’re not sure… yet. We’re still finishing the game now and there are different ways to play through it. There’s different character builds and it’s very non-linear. Because you can play through it in so many different ways, it’s a little bit risky to state the length of time. How do you figure that out? Especially when there’s open-world and all of the other content.”

This mirrors the studio’s statement back in November when it believed the game would be shorter than The Witcher 3, but more replayable. With so much choice and the sheer amount of content being promised, players should be busy enjoying everything Cyberpunk 2077 has to offer for a good long while. It’s out on September 17th for Xbox One, PS4, and PC.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...