Cyberpunk 2077’s Night City Is “Enormous” But “Values Quality Over Quantity”

CDPR are making sure that activities in the open world "stay interesting and not repetitive."

Posted By | On 25th, Sep. 2019

cyberpunk 2077

When it comes to open world games, more often than not, they value quantity over quality. Too often, such titles deliver absolutely massive worlds to players, which are filled with an abundance of side quests and optional activities, which usually end up being either too repetitive, or too meaningless- if not both.

With the upcoming Cyberpunk 2077 though, CD Projekt RED are striving to make sure that doesn’t become an issue. They’ve spoken a great deal about the impact side quests will have in the upcoming RPG, and how they won’t be of the rote fetch quest variety either. Optional and side content, in fact, is something they’re so focused on, they have an entire team within their studio dedicated solely to that one aspect of the game.

And recently, while speaking in an interview with the Official PlayStation Magazine in their November 2019 issue (Issue 167), CDPR senior concept artist and coordinator Marthe Jonkers gave similar reassurances yet again- that though Night City is going to be a massive game world, it will still value quality over quantity, and that CDPR are ensuring the world doesn’t have trite or repetitive side quests.

“Night City is enormous,” said Jonkers. “But we also value quality over quantity, I have to be honest about that. There’s a lot to explore, but we would never just make all these half-empty buildings. We make sure that wherever you go, you actually get this high quality of exploration. We really try to make sure that around almost every corner there’s something interesting. When you’re somewhere you can already see another thing that might be interesting.”

“So it’s really like a puzzle, actually, when you think about Night City and how we designed it, a sort of big 3D puzzle to make sure that stuff stays interesting and not repetitive,” she added.

Recently, Jonkers also spoke about the way CDPR have designed Night City in a manner that is faithful to the source material of the tabletop RPG Cyberpunk 2020, and how it’s going to be a world that will be full of interesting stories to explore. Read more on both through the links.

Cyberpunk 2077 is out on April 16, 2020 for the PS4, Xbox One, PC, and Stadia.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Avowed Peaks at 17,000 Concurrent Steam Players on Global Release

Avowed Peaks at 17,000 Concurrent Steam Players on Global Release

In comparison, Obsidian Entertainment's previous RPG, The Outer Worlds, has an all-time peak of over 20,000 co...

Lost Records: Bloom and Rage – Tape 1: Bloom is Out Today

Lost Records: Bloom and Rage – Tape 1: Bloom is Out Today

Don't Nod's adventure title is available on PlayStation 5, Xbox Series X/S, and PC, with the second and final ...

Marvel Rivals’ US Dev Team Has Been Laid off

Marvel Rivals’ US Dev Team Has Been Laid off

Marvel Rivals developers based in the US have been let go by NetEase Games, despite the hero shooter's massive...

A New Tony Hawk Remaster is Coming, Professional Skater Claims

A New Tony Hawk Remaster is Coming, Professional Skater Claims

Professional skater Tyshawn Jones has seemingly let slip that another new Tony Hawk's Pro Skater remaster is o...

Assassin’s Creed Shadows is Currently at About 300,000 Pre-Orders – Rumor

Assassin’s Creed Shadows is Currently at About 300,000 Pre-Orders – Rumor

Pre-orders for the next mainline Assassin's Creed are reportedly on the right track, especially compared to St...

Assassin’s Creed Shadows Reviews Go Live on March 18th – Rumor

Assassin’s Creed Shadows Reviews Go Live on March 18th – Rumor

Ubisoft is reportedly "confident" about the title launching in March, with a source telling Insider Gaming tha...