Cyberpunk 2077’s Non-Linearity of Gameplay “Takes It To The Next Level”

Quest director Mateusz Tomaszkiewicz feels the level of options on offer in gameplay help Cyberpunk 2077 promise something special.

Posted By | On 28th, Apr. 2019 Under News | Follow This Author @shubhankar2508


cyberpunk 2077

CD Projekt RED’s upcoming RPG Cyberpunk 2077 is looking to set itself apart from the studio’s The Witcher titles in one key way- while The Witcher offered plenty of meaningful narrative choices but mostly stuck to a rigid loop as far as gameplay was concerned, Cyberpunk 2077 is instead looking to offer immense options to the player in both areas.

Recently, speaking in an interview with Area JugonesCyberpunk 2077’s quest director Mateusz Tomaszkiewicz spoke about the same, saying that its freedom of choice and its non-linear nature are things that help it set apart from The Witcher, and offer a new kind of experience.

Tomaszkiewicz said that though Cyberpunk 2077 will still feature elements seen in previous CD Projekt RED games, such as narrative choices and consequences and strong, well-written characters, the game will also put a great deal of focus on offering players a higher degree of freedom during gameplay than previous games made by the studio ever did.

“We still have the elements that have appeared in previous games,” said Tomaszkiewicz. “As I mentioned before, we have decisions, consequences, good characters, etc. I think the new thing in this project and that takes it to the next level is the non-linearity of the gameplay, which we will realize when we play through the missions.”

“Which means there are many ways to complete missions based on how you’ve created your character, tools you use, etc,” he continued. “And I think this is something that makes our game different from The Witcher. Because in The Witcher we had a basic loop in the gameplay, finding non-linearity in the narrative section. This time the gameplay will also have a non-linear character. I think this is where the big difference lies in terms of the complexity of our missions, compared to The Witcher.”

In the same interview, Tomaszkiewicz also spoke about weapon variety, as well as what other games Cyberpunk 2077 takes inspiration from. Read more about both through the links. The RPG is currently without a release date, but it’s scheduled for an appearance at E3 2019, so hopefully we’ll learn more about it come June.


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