Director Hidetaka Miyazaki provides some new details on the design of the sequel.
Fresh off of the announcement of Dark Souls 3 at E3 2015, From Software director Hidetaka Miyazaki spoke to Famitsu about the overall design, scale and action of the game.
The world of Dark Souls 3 is on the verge of the apocalypse, and according to Miyazaki, “The sense of something having ended, or destruction, is stronger.”
For those wondering, “Dark Souls III follows closely from II, so we kept the handy things from II.” However, when it comes to the overall action, weapons and even the character builder, there will be significant expansion from before.
“We’ve expanded the character builder and tactical options without sacrificing the feel of the series. We added new action elements that contribute to the sense of role-playing. For instance, we adopted the concept of rapid fire for the short bow, and the animation between rolling and walking has been smoothed out.
“The speed of the action is slightly increased compared to the previous two games and balanced so you can move intuitively. I don’t think we’re going to employ the idea of agility, otherwise the action would be stressful until you raise your stats. There are slightly less maps than Dark Souls II, but each of the maps are on a much larger scale.”
Dark Souls 3 is due to release in 2016 for PS4, Xbox One and PC.